#ifndef _CHARACTER_HH_
#define _CHARACTER_HH_
+#include <boost/shared_ptr.hpp>
+
+#include <Moof/Aabb.hh>
+#include <Moof/Entity.hh>
+#include <Moof/Math.hh>
+#include <Moof/Octree.hh>
+#include <Moof/RigidBody.hh>
+#include <Moof/Sphere.hh>
+
+#include "Animation.hh"
+#include "Tilemap.hh"
+
+
+
+class Character;
+typedef boost::shared_ptr<Character> CharacterP;
+
+
/**
- * @file Character.hh
- * Parent class of animate objects with "personalities."
+ * Parent class of animate objects with "personalities." This basically
+ * includes the heroine herself and the bad guys.
*/
-
-class Character : public dc::resource, public dc::drawable
+class Character : public Mf::RigidBody2, public Mf::OctreeInsertable
{
public:
- struct exception : public std::runtime_error
- {
- explicit exception(const std::string& what_arg) :
- std::runtime_error(what_arg) {}
- };
Character(const std::string& name);
+ virtual ~Character() {}
+
+ virtual void update(Mf::Scalar t, Mf::Scalar dt);
+ virtual void draw(Mf::Scalar alpha) const;
+
+ void setZCoord(Mf::Scalar z);
+
+ void addImpulse(Mf::Vector2 impulse);
+ void addForce(Mf::Vector2 force);
+ void setPosition(Mf::Vector2 position);
- void draw(dc::scalar alpha);
+ virtual int getOctant(const Mf::Aabb& aabb) const;
- dc::tilemap* texture;
- dc::animation* anim;
+ Tilemap tilemap;
+ Animation animation;
+
+private:
+
+ mutable Mf::Scalar mZCoord;
};
#endif // _CHARACTER_HH_
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+