-struct Character;
+class Character;
typedef boost::shared_ptr<Character> CharacterP;
void addForce(Mf::Vector2 force);
void setPosition(Mf::Vector2 position);
- virtual int getOctant(const Mf::Aabb& aabb) const;
+ virtual int getOctant(const Mf::Aabb<3>& aabb) const;
Tilemap tilemap;
Animation animation;