#include <Moof/Event.hh>
#include <Moof/Math.hh>
#include <Moof/Octree.hh>
-#include <Moof/Physics.hh>
+#include <Moof/RK4.hh>
#include <Moof/Tilemap.hh>
+struct Character;
+typedef boost::shared_ptr<Character> CharacterP;
+
+
/**
* Parent class of animate objects with "personalities." This basically
* includes the heroine herself and the bad guys.
*/
-class Character : public Mf::Entity
+struct Character : public Mf::Entity
{
-public:
-
struct Derivative
{
Mf::Vector2 velocity;
Mf::Scalar mass;
Mf::Scalar inverseMass;
+ void recalculate()
+ {
+ velocity = momentum * inverseMass;
+ }
+
void getDerivative(Derivative& derivative, Mf::Scalar t) const
{
derivative.force = force;
}
- void recalculate()
- {
- velocity = momentum * inverseMass;
- }
-
void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
{
position += dt * derivative.velocity;
recalculate();
}
+ // these two operator overloads all using the state in generic
+ // interpolator implementations
+
State operator*(Mf::Scalar scalar) const
{
State state = *this;
return state;
}
- State operator+(State state) const
+ State operator+(const State& state) const
{
State newState = *this;
newState.position += state.position;
}
};
-
- Character(const std::string& name);
- virtual ~Character();
-
- void update(Mf::Scalar t, Mf::Scalar dt);
- void handleEvent(const Mf::Event& event);
- void draw(Mf::Scalar alpha) const;
-
- Mf::Tilemap& getTilemap();
- Mf::Animation& getAnimation();
-
State previous;
State current;
- stlplus::ntree<Mf::OctreeNode>::iterator treeNode;
+ Mf::OctreeNodeP treeNode;
-private:
- void updateContainers();
+private:
static const Mf::Scalar z = 96.0;
+ Mf::Vector2 userForce;
+
Mf::Tilemap tilemap_;
Mf::Animation animation_;
-};
-typedef boost::shared_ptr<Character> CharacterPtr;
+ void updateContainers();
+
+public:
+ static CharacterP alloc(const std::string& name)
+ {
+ return CharacterP(new Character(name));
+ }
-inline Character::State operator*(Mf::Scalar scalar, const Character::State& state)
-{
- Character::State newState = state;
- newState.position *= scalar;
- newState.momentum *= scalar;
- newState.recalculate();
- return newState;
-}
+ Character(const std::string& name);
+ virtual ~Character() {}
+
+ void update(Mf::Scalar t, Mf::Scalar dt);
+ void handleEvent(const Mf::Event& event);
+ void draw(Mf::Scalar alpha) const;
+
+ Mf::Tilemap& getTilemap();
+ Mf::Animation& getAnimation();
+};
+
+
+//inline Character::State operator*(Mf::Scalar scalar,
+ //const Character::State& state)
+//{
+ //Character::State newState = state;
+ //newState.position *= scalar;
+ //newState.momentum *= scalar;
+ //newState.recalculate();
+ //return newState;
+//}
#endif // _CHARACTER_HH_