#include <Moof/Entity.hh>
#include <Moof/Event.hh>
#include <Moof/Math.hh>
-#include <Moof/Octree.hh>
#include <Moof/RK4.hh>
#include <Moof/Tilemap.hh>
//derivative.force = Mf::Vector2(0.0, 0.0);
derivative.velocity = velocity;
derivative.force = force;
+
+ //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+ //derivative.force += -15.0 * x - 1.5 * velocity;
}
void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
return state;
}
- State operator+(State state) const
+ State operator+(const State& state) const
{
State newState = *this;
newState.position += state.position;
State previous;
State current;
- Mf::OctreeNodeP treeNode;
-
private:
Mf::Tilemap tilemap_;
Mf::Animation animation_;
- void updateContainers();
+protected:
-public:
+ Mf::Vector2 userForce;
- inline static CharacterP alloc(const std::string& name)
- {
- return CharacterP(new Character(name));
- }
+public:
Character(const std::string& name);
- inline virtual ~Character() {}
+ virtual ~Character() {}
- void update(Mf::Scalar t, Mf::Scalar dt);
- void handleEvent(const Mf::Event& event);
- void draw(Mf::Scalar alpha) const;
+ virtual void update(Mf::Scalar t, Mf::Scalar dt);
+ virtual void draw(Mf::Scalar alpha) const;
Mf::Tilemap& getTilemap();
Mf::Animation& getAnimation();
};
-//inline Character::State operator*(Mf::Scalar scalar,
- //const Character::State& state)
-//{
- //Character::State newState = state;
- //newState.position *= scalar;
- //newState.momentum *= scalar;
- //newState.recalculate();
- //return newState;
-//}
-
-
#endif // _CHARACTER_HH_
/** vim: set ts=4 sw=4 tw=80: *************************************************/