]> Dogcows Code - chaz/yoink/blobdiff - src/Character.hh
random changes
[chaz/yoink] / src / Character.hh
index 00e5a4b2b6912dc8ceae0b27643d5f67496102ea..087bf494c819743eafc099fcca9f7c9635fc300a 100644 (file)
@@ -35,7 +35,6 @@
 #include <Moof/Entity.hh>
 #include <Moof/Event.hh>
 #include <Moof/Math.hh>
-#include <Moof/Octree.hh>
 #include <Moof/RK4.hh>
 #include <Moof/Tilemap.hh>
 
@@ -102,6 +101,9 @@ struct Character : public Mf::Entity
                        //derivative.force = Mf::Vector2(0.0, 0.0);
                        derivative.velocity = velocity;
                        derivative.force = force;
+
+                       //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+                       //derivative.force += -15.0 * x - 1.5 * velocity;
                }
 
                void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
@@ -136,8 +138,6 @@ struct Character : public Mf::Entity
        State                   previous;
        State                   current;
 
-       Mf::OctreeNodeP treeNode;
-
 
 private:
 
@@ -146,38 +146,23 @@ private:
        Mf::Tilemap             tilemap_;
        Mf::Animation   animation_;
 
-       void updateContainers();
+protected:
 
-public:
+       Mf::Vector2 userForce;
 
-       inline static CharacterP alloc(const std::string& name)
-       {
-               return CharacterP(new Character(name));
-       }
+public:
 
        Character(const std::string& name);
-       inline virtual ~Character() {}
+       virtual ~Character() {}
 
-       void update(Mf::Scalar t, Mf::Scalar dt);
-       void handleEvent(const Mf::Event& event);
-       void draw(Mf::Scalar alpha) const;
+       virtual void update(Mf::Scalar t, Mf::Scalar dt);
+       virtual void draw(Mf::Scalar alpha) const;
 
        Mf::Tilemap& getTilemap();
        Mf::Animation& getAnimation();
 };
 
 
-//inline Character::State operator*(Mf::Scalar scalar,
-               //const Character::State& state)
-//{
-       //Character::State newState = state;
-       //newState.position *= scalar;
-       //newState.momentum *= scalar;
-       //newState.recalculate();
-       //return newState;
-//}
-
-
 #endif // _CHARACTER_HH_
 
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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