--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _ANIMATION_HH_
+#define _ANIMATION_HH_
+
+/**
+ * @file Animation.hh
+ * Motion picture!!
+ */
+
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+
+#include <Moof/Math.hh>
+#include <Moof/Resource.hh>
+
+
+class Animation;
+typedef boost::shared_ptr<Animation> AnimationP;
+
+/**
+ * A class to manage frame-based animation. Animation sequences can be loaded
+ * from file, then named sequences are started. The animation is updated
+ * periodically (each update cycle), and the correct current frame is
+ * determined. This class is generic enough that a frame can mean just about
+ * anything to whatever drawing context is used to render the frame.
+ */
+
+class Animation : public Mf::Resource
+{
+ class Impl;
+ boost::shared_ptr<Impl> impl_;
+
+public:
+
+ Animation(const std::string& name);
+
+ static AnimationP alloc(const std::string& name)
+ {
+ return AnimationP(new Animation(name));
+ }
+
+
+ void startSequence(const std::string& name);
+
+ void update(Mf::Scalar t, Mf::Scalar dt);
+ unsigned getFrame() const;
+
+ static std::string getPath(const std::string& name);
+};
+
+
+#endif // _ANIMATION_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+