]> Dogcows Code - chaz/yoink/blobdiff - share/animations/RobotTrooper.xml
new classes; yajl library
[chaz/yoink] / share / animations / RobotTrooper.xml
diff --git a/share/animations/RobotTrooper.xml b/share/animations/RobotTrooper.xml
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+<?xml version="1.0" standalone="yes"?> \r<animation name="RobotTrooper" texture="RobotTrooper">\r        <sequence name="Stand" type="Stand" delay="1">\r         <frame index="0" duration="2"/>\r                <frame index="1" duration="0.25"/>\r             <frame index="2" duration="2"/>\r                <frame index="1" duration="0.25"/>\r     </sequence>\r\r   <sequence name="Run" type="Run" delay="0.25">\r          <frame index="4"/>\r             <frame index="5"/>\r             <frame index="6"/>\r             <frame index="7"/>\r     </sequence>\r\r   <sequence name="StopRunning" type="Stand" delay="10" loop="false" next="Stand">\r                <frame index="5"/>\r     </sequence>\r\r   <sequence name="Jump" type="Jump" delay="0.25" next="FlyDiagonallyUp">\r         <frame index="17"/>\r    </sequence>\r\r   <sequence name="Land" type="Stand" delay="1" loop="false" next="Stand">\r                <frame index="19"duration="0.25"/>\r             <frame index="14"duration="0.25"/>\r     </sequence>\r\r   <sequence name="FlyDiagonallyUp" type="Fly" delay="0.1">\r               <frame index="18"/>\r    </sequence>\r\r   <sequence name="FlyDiagonallyDown" type="Fly" delay="0.1">\r             <frame index="18"/>\r    </sequence>\r\r   <sequence name="FlyStraightUp" type="Fly" delay="0.1">\r         <frame index="18"/>\r    </sequence>\r\r   <sequence name="FlyHorizontally" type="Fly">\r           <frame index="18"/>\r    </sequence>\r\r   <sequence name="Punch" type="Attack" delay="0.05" next="Stand">\r                <frame index="8"/>\r             <frame index="9"/>\r             <frame index="10"/>\r            <frame index="11"/>\r            <frame index="12"/>\r            <frame index="13"/>\r    </sequence>\r\r   <sequence name="StartFiring" type="Attack" delay="0.1" next="Fire">\r            <frame index="14"/>\r            <frame index="15"/>\r            <frame index="16"/>\r    </sequence>\r\r   <sequence name="Fire" type="Attack" delay="1.0">\r               <frame index="17" duration="0.2"/>\r             <frame index="16" duration="0.2"/>\r     </sequence>\r\r   <sequence name="StopFiring" type="Attack" delay="0.1" next="Stand">\r            <frame index="16"/>\r            <frame index="15"/>\r            <frame index="14"/>\r    </sequence>\r\r   <sequence name="KnockedDown" type="Hit" delay="1.0">\r           <frame index="18"/>\r    </sequence>\r\r   <sequence name="Flattened" type="Hit" delay="1.0">\r             <frame index="19"/>\r    </sequence>\r</animation>\r
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