]> Dogcows Code - chaz/yoink/blobdiff - share/animations/Bullets.xml
new classes; yajl library
[chaz/yoink] / share / animations / Bullets.xml
diff --git a/share/animations/Bullets.xml b/share/animations/Bullets.xml
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+<?xml version="1.0" standalone="yes"?> \r<animation name="Bullet" texture="Particles">\r <sequence name="Punch" delay="1.0">\r            <!-- This punch sequence is highly bogus.  Should be possible to have a sprite with no animation -->\r\r          <frame index="31"/>\r    </sequence>\r\r   <sequence name="SmallBullet" delay="0.05">\r             <frame index="16"/>\r            <frame index="17"/>\r    </sequence>\r\r   <sequence name="MediumBullet" delay="0.05">\r            <frame index="17"/>\r            <frame index="18"/>\r    </sequence>\r\r   <sequence name="SmallFireball" delay="0.05">\r           <frame index="0"/>\r             <frame index="1"/>\r     </sequence>\r\r   <sequence name="MediumFireball" delay="0.05">\r          <frame index="2"/>\r             <frame index="1"/>\r     </sequence>\r\r   <sequence name="LargeFireball" delay="0.05">\r           <frame index="21"/>\r            <frame index="2"/>\r     </sequence>\r</animation>\r
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