]> Dogcows Code - chaz/yoink/blobdiff - share/animations/AlienWarrior.xml
new classes; yajl library
[chaz/yoink] / share / animations / AlienWarrior.xml
diff --git a/share/animations/AlienWarrior.xml b/share/animations/AlienWarrior.xml
new file mode 100644 (file)
index 0000000..e8b402b
--- /dev/null
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+<?xml version="1.0" standalone="yes"?> 
+<animation name="AlienWarrior" texture="AlienWarrior">
+       <sequence name="Stand" type="Stand" delay="1">
+               <frame index="0" duration="2"/>
+               <frame index="1" duration="0.25"/>
+               <frame index="2" duration="2"/>
+               <frame index="1" duration="0.25"/>
+       </sequence>
+
+       <sequence name="Run" type="Run" delay="0.25">
+               <frame index="3"/>
+               <frame index="4"/>
+               <frame index="5"/>
+               <frame index="6"/>
+       </sequence>
+
+       <sequence name="StopRunning" type="Stand" delay="10" loop="false" next="Stand">
+               <frame index="7"/>
+       </sequence>
+
+       <sequence name="Jump" type="Jump" delay="0.25" next="FlyDiagonallyUp">
+               <frame index="17"/>
+       </sequence>
+
+       <sequence name="Land" type="Stand" delay="1" loop="false" next="Stand">
+               <frame index="13"duration="0.25"/>
+       </sequence>
+
+       <sequence name="FlyDiagonallyUp" type="Fly" delay="0.1">
+               <frame index="18"/>
+       </sequence>
+
+       <sequence name="FlyDiagonallyDown" type="Fly" delay="0.1">
+               <frame index="19"/>
+       </sequence>
+
+       <sequence name="FlyStraightUp" type="Fly" delay="0.1">
+               <frame index="19"/>
+       </sequence>
+
+       <sequence name="FlyHorizontally" type="Fly">
+               <frame index="3"/>
+       </sequence>
+
+       <sequence name="Punch" type="Attack" delay="0.2">
+               <frame index="8"/>
+               <frame index="9"/>
+       </sequence>
+
+       <sequence name="StartFiring" type="Attack" delay="0.1" next="Fire">
+               <frame index="0"/>
+               <frame index="8"/>
+       </sequence>
+
+       <sequence name="Fire" type="Attack" delay="1">
+               <frame index="10" duration="0.2"/>
+               <frame index="11" duration="0.2"/>
+       </sequence>
+
+       <sequence name="StopFiring" type="Attack" delay="0.1" next="Stand">
+               <frame index="8"/>
+               <frame index="0"/>
+       </sequence>
+
+       <sequence name="KnockedDown" type="Hit" delay="0.1" loop="false">
+               <frame index="16"/>
+               <frame index="15"/>
+       </sequence>
+
+       <sequence name="Flattened" type="Hit" delay="1">
+               <frame index="13"/>
+       </sequence>
+</animation>
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