+++ /dev/null
-<?xml version="1.0" standalone="yes"?>
-<animation name="AlienWarrior" texture="AlienWarrior">
- <sequence name="Stand" type="Stand" delay="1">
- <frame index="0" duration="2"/>
- <frame index="1" duration="0.25"/>
- <frame index="2" duration="2"/>
- <frame index="1" duration="0.25"/>
- </sequence>
-
- <sequence name="Run" type="Run" delay="0.25">
- <frame index="3"/>
- <frame index="4"/>
- <frame index="5"/>
- <frame index="6"/>
- </sequence>
-
- <sequence name="StopRunning" type="Stand" delay="10" loop="false" next="Stand">
- <frame index="7"/>
- </sequence>
-
- <sequence name="Jump" type="Jump" delay="0.25" next="FlyDiagonallyUp">
- <frame index="17"/>
- </sequence>
-
- <sequence name="Land" type="Stand" delay="1" loop="false" next="Stand">
- <frame index="13"duration="0.25"/>
- </sequence>
-
- <sequence name="FlyDiagonallyUp" type="Fly" delay="0.1">
- <frame index="18"/>
- </sequence>
-
- <sequence name="FlyDiagonallyDown" type="Fly" delay="0.1">
- <frame index="19"/>
- </sequence>
-
- <sequence name="FlyStraightUp" type="Fly" delay="0.1">
- <frame index="19"/>
- </sequence>
-
- <sequence name="FlyHorizontally" type="Fly">
- <frame index="3"/>
- </sequence>
-
- <sequence name="Punch" type="Attack" delay="0.2">
- <frame index="8"/>
- <frame index="9"/>
- </sequence>
-
- <sequence name="StartFiring" type="Attack" delay="0.1" next="Fire">
- <frame index="0"/>
- <frame index="8"/>
- </sequence>
-
- <sequence name="Fire" type="Attack" delay="1">
- <frame index="10" duration="0.2"/>
- <frame index="11" duration="0.2"/>
- </sequence>
-
- <sequence name="StopFiring" type="Attack" delay="0.1" next="Stand">
- <frame index="8"/>
- <frame index="0"/>
- </sequence>
-
- <sequence name="KnockedDown" type="Hit" delay="0.1" loop="false">
- <frame index="16"/>
- <frame index="15"/>
- </sequence>
-
- <sequence name="Flattened" type="Hit" delay="1">
- <frame index="13"/>
- </sequence>
-</animation>