]> Dogcows Code - chaz/yoink/blobdiff - share/animations/AlienWarrior.xml
new classes: resource, tilemap, animation
[chaz/yoink] / share / animations / AlienWarrior.xml
diff --git a/share/animations/AlienWarrior.xml b/share/animations/AlienWarrior.xml
deleted file mode 100644 (file)
index e8b402b..0000000
+++ /dev/null
@@ -1,73 +0,0 @@
-<?xml version="1.0" standalone="yes"?> 
-<animation name="AlienWarrior" texture="AlienWarrior">
-       <sequence name="Stand" type="Stand" delay="1">
-               <frame index="0" duration="2"/>
-               <frame index="1" duration="0.25"/>
-               <frame index="2" duration="2"/>
-               <frame index="1" duration="0.25"/>
-       </sequence>
-
-       <sequence name="Run" type="Run" delay="0.25">
-               <frame index="3"/>
-               <frame index="4"/>
-               <frame index="5"/>
-               <frame index="6"/>
-       </sequence>
-
-       <sequence name="StopRunning" type="Stand" delay="10" loop="false" next="Stand">
-               <frame index="7"/>
-       </sequence>
-
-       <sequence name="Jump" type="Jump" delay="0.25" next="FlyDiagonallyUp">
-               <frame index="17"/>
-       </sequence>
-
-       <sequence name="Land" type="Stand" delay="1" loop="false" next="Stand">
-               <frame index="13"duration="0.25"/>
-       </sequence>
-
-       <sequence name="FlyDiagonallyUp" type="Fly" delay="0.1">
-               <frame index="18"/>
-       </sequence>
-
-       <sequence name="FlyDiagonallyDown" type="Fly" delay="0.1">
-               <frame index="19"/>
-       </sequence>
-
-       <sequence name="FlyStraightUp" type="Fly" delay="0.1">
-               <frame index="19"/>
-       </sequence>
-
-       <sequence name="FlyHorizontally" type="Fly">
-               <frame index="3"/>
-       </sequence>
-
-       <sequence name="Punch" type="Attack" delay="0.2">
-               <frame index="8"/>
-               <frame index="9"/>
-       </sequence>
-
-       <sequence name="StartFiring" type="Attack" delay="0.1" next="Fire">
-               <frame index="0"/>
-               <frame index="8"/>
-       </sequence>
-
-       <sequence name="Fire" type="Attack" delay="1">
-               <frame index="10" duration="0.2"/>
-               <frame index="11" duration="0.2"/>
-       </sequence>
-
-       <sequence name="StopFiring" type="Attack" delay="0.1" next="Stand">
-               <frame index="8"/>
-               <frame index="0"/>
-       </sequence>
-
-       <sequence name="KnockedDown" type="Hit" delay="0.1" loop="false">
-               <frame index="16"/>
-               <frame index="15"/>
-       </sequence>
-
-       <sequence name="Flattened" type="Hit" delay="1">
-               <frame index="13"/>
-       </sequence>
-</animation>
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