-but that's probably better than choppy animation.
-.TP
-3. Decrease the timestep.
-You can set the \fBtimestep\fP to be as low as the your \fBmaxfps\fP
-option. Remember the trade-off here is decreased simulation accuracy.
+but that's probably better than choppy animation if you can avoid it.
+.TP
+3. Decrease the framerate and/or timestep.
+If your machine can't meet the target framerate, your actual framerate will
+probably vary. You will have a better visual experience if you can reduce
+the \fBframerate\fP to a point such that the actual framerate is basically
+constant. A constant 20fps or 30fps will look better than a sporadic
+40-60fps. You can also decrease the \fBtimestep\fP at the expense of
+decreased simulation accuracy. You'll have to experiment with this value
+to find out acceptable levels.