artifacts caused by the animation of the game. Otherwise, a single buffer
will be used. The default value is true.
.TP
-.B fullscreen
-If true, the window will capture the display and render the game in full
-screen splendor. A value of false means the game will run in a window.
-The default value is false.
-.TP
-.B maxfps
+.B framerate
The maximum number of frames to be drawn per second. If your computer is
really old, you can get away with decreasing this value and still have
reasonably smooth animation. You can set this to a very high number to
actually significantly lower the quality of the animation. The default
value is 40.
.TP
-.B printfps
+.B fullscreen
+If true, the window will capture the display and render the game in full
+screen splendor. A value of false means the game will run in a window.
+The default value is false.
+.TP
+.B showfps
If true, the current number of frames being drawn per second will be
-printed to the console. The default value is false.
+printed to the console every second. The default value is false.
.TP
.B resizable
If true, the window will be resizable by the window manager. This option
.SH EXAMPLES
Here are some examples of typical usage:
.TP
-$ yoink maxfps=60
+$ yoink framerate=60
Cap the allowable frame-rate to 60Hz.
.TP
$ yoink fullscreen=true
but that's probably better than choppy animation.
.TP
3. Decrease the timestep.
-You can set the \fBtimestep\fP to be as low as the your \fBmaxfps\fP
+You can set the \fBtimestep\fP to be as low as the your \fBframerate\fP
option. Remember the trade-off here is decreased simulation accuracy.
.PP
If you are having audio problems, you may need to upgrade OpenAL. Some