-.PP
-To complete the current attack wave, you must destroy all the enemies. Hunt
-around, especially in the sky, if you can't find the last few.
-.br
-.SH OPTIONS
-.PP
-There are a plethora of options available for tweaking various aspects of the
-game. All options can be set either from a configuration file or by passing
-them as arguments.
-.PP
-A
-.B yoink
-configuration file ("yoinkrc") consists of key-value pairs. The format is not
-unlike that of other configuration files you are already familiar with. The
-syntax used is lua.
-.B yoink
-looks for configuration files and loads them in this order, the options from
-each subsequent configuration files taking precedence over the same options if
-they exist in previous files.
-.TP
-1. @DATADIR@/yoinkrc
-This is the base configuration file which should be considered read-only. Look
-to this file as an example of the format used for configuration files.
-.TP
-2. /etc/yoinkrc
-This is the system-wide configuration file. Not available on Windows.
-.TP
-3. $HOME/.yoinkrc
-This is your own personal configuration file.
-.TP
-4. $YOINKRC
-This is an optional environment variable you can set to point to a configuration
-file.
-.PP
-Options that are passed as arguments take precedence over options loaded from
-the configuration file(s). This mechanism can be used to play the game with
-temporary settings which you do not intend to retain. Here are some examples of
-passing options on the command-line:
-.PP
-.TP
-yoink fullscreen=true
-Run Yoink with the option
-.I fullscreen
-as true. This will run the game in full-screen mode.
-.TP
-yoink maxfps=60
-Run Yoink with the option
-.I maxfps
-as 60. This will cap the display rate at 60Hz.
-.PP
-You can also set options with array values. Arrays can be passed on the command
-line by surrounding all the parts with curly brackets and separating each part
-by a comma. You may also have to quote the brackets so your shell doesn't parse
-them. For example:
-.TP
-yoink videomode=\\{1024,768\\}
-Run Yoink with the top
-.I videomode
-as the numbers 1024 and 768. The video size will be 1024x768.
-.PP
-Here is a list of some of the options available:
-.TP
-.B detail
-The level of detail. Possible values are 1, 2, or 3 where 1 means the least
-amount of detail and 3 means the most. This effects the number of objects drawn
-to the screen. A high level of detail will draw everything but could cause poor
-frame rates if the graphics driver can't keep up with the load. Lower levels
-will omit certain details which aren't crucial for playing the game with the
-possible benefit of higher frame rates. See the Notes for more ways to increase
-the game's performance. The default value is 3.
-.TP
-.B doublebuffer
-If true, double-buffering will be used to help minimize distortion and artifacts
-caused by the animation of the game. Otherwise, a single buffer will be used.
-The default value is true.
-.TP
-.B fullscreen
-If true, the window will capture the display and render the game in full screen
-splendor. A value of false means the game will run in a window. The default
-value is false.
-.TP
-.B maxfps
-The maximum number of frames to be drawn per second. If your computer is really
-old, you can get away with decreasing this value and still have reasonably
-smooth animation. You can set this to a very high number to effectively render
-as many frames as is possible, but the actual rate could be limited by vertical
-display synchronization, depending on the X11 driver and settings used. You
-should not set this option higher than the point where the vertical
-synchronization effectively limits the draw rate or else the game may not be
-able to update the physics on schedule which could actually significantly lower
-the quality of the animation. The default value is 40.
-.TP
-.B printfps
-If true, the current number of frames being drawn per second will be printed to
-the console. The default value is false.
-.TP
-.B resizable
-If true, the window will be resizable by the window manager. This option is
-meaningless if the game is drawing to the full screen. The default option is
-true.
-.TP
-.B showcursor
-This option effects the visibility of the cursor while it is "hovering" over the
-display. If the value is true, the cursor will be visible. Otherwise, the
-cursor will be hidden. The default value is true.
-.TP
-.B timestep
-The number of times per second the simulation state will be updated. A value
-of 100 or higher is ideal for a better physical simulation. Values that are
-much lower cause the CPU to do less work, but accuracy will suffer. Errors
-could be introduced in the game with extremely low values. The default value
-is 80.
-.TP
-.B videomode
-The resolution or size of the window. The value is an array with three number
-elements representing the width, height, and bits per pixel that make up the
-video mode. The third number is optional. The default value is {800, 600}.
-.PP
-This is only a list of the more useful options. You'll have to use the source
-to find out about the more esoteric options, but you probably won't need to.
-.br
-.SH ENVIRONMENT
-.PP
-.B yoink
-responds to some variables in the environment:
-.TP
-HOME
-If set to a path of a valid directory (presumably a user's home directory),
-.B yoink