-.PP
-To complete the current attack wave, you must destroy all the enemies. Hunt
-around, especially in the sky, if you can't find the last few.
-.br
-.SH OPTIONS
-.PP
-There are a plethora of options available for tweaking various aspects of the
-game. All options can be set either from a configuration file or by passing
-them as arguments.
-.PP
-A
-.B yoink
-configuration file ("yoinkrc") consists of key-value pairs. The format is not
-unlike that of other configuration files you are already familiar with. The
-syntax used is lua.
-.B yoink
-looks for configuration files and loads them in this order, the options from
-each subsequent configuration files taking precedence over the same options from
-previous files.
-.TP
-1. @DATADIR@/yoinkrc
-This is the base configuration file which should be considered read-only. Look
-to this file as an example of the format used for configuration files.
-.TP
-2. /etc/yoinkrc
-This is the system-wide configuration file. Not available on Windows.
-.TP
-3. $HOME/.yoinkrc
-This is your own personal configuration file.
-.TP
-4. $YOINKRC
-This is an optional environment variable you can set to point to a configuration
-file.
-.PP
-Options that are passed as arguments take precedence over options loaded from
-the configuration file(s). This mechanism is good for running the game with a
-temporary setting which you do not intend to retain. Examples:
-.PP
-.TP
-yoink fullscreen=true
-Run Yoink with the option
-.I fullscreen
-as true. This will run the game in full-screen mode.
-.TP
-yoink maxfps=60
-Run Yoink with the option
-.I maxfps
-as 60. This will cap the display rate at 60Hz.
-.PP
-You can also set options with array values. Arrays can be passed on the command
-line by surrounding all the parts with curly brackets and separating each part
-by a comma. You may also have to quote the brackets so your shell doesn't parse
-them. For example:
-.TP
-yoink videomode=\\{1024,768\\}
-Run Yoink with the top
-.I videomode
-as the numbers 1024 and 768. The video size will be 1024x768.
-.PP
-Here is a list of some of the options available:
-.TP
-.B detail
-The level of detail. Possible values are high, medium, and low. This effects
-the number of objects drawn to the screen. A high level of detail will draw
-everything but could cause poor frame rates if the graphics driver can't keep up
-with the load. Lower levels will omit certain details which aren't crucial for
-playing the game with the benefit of higher frame rates. See the Notes for more
-ways to get good performance.
-.TP
-.B doublebuffer
-If true, double-buffering will be used to render animations with minimal
-distortions. Otherwise, a single buffer will be used. The recommended value is
-true.
-.TP
-.B fullscreen
-If true, the window will capture the display and render the game in full screen
-splendor. A value of false means the game will run in a window.
-.TP
-.B maxfps
-The maximum number of frames to be drawn per second. A value of 50 is pretty
-good. If your computer is pretty old, can get away with decreasing this value
-and still have reasonably smooth animation. You can set this to a very high
-number to effectively render as many frames as is possible, but the actual rate
-could be limited by vertical display synchronization, depending on the X11
-driver and settings used. You should not set this option higher than the point
-where the vertical synchronization effectively limits the draw rate or else the
-game may not be able to update the physics on schedule which could actually
-significantly lower the quality of the animation.
-.TP
-.B printfps
-If true, the current number of frames being draw per second will be printed to
-the console. This is usually off by default, but you can set this to true if
-you're interested in the draw rate you're actually getting.
-.TP
-.B resizable
-If true, the window will be resizable by the window manager. This option is
-meaningless if the game is drawing to the full screen.
-.TP
-.B showcursor
-This option effects the visibility of the cursor while it is "hovering" over the
-window. If the value is true, the cursor will be visible. Otherwise, the
-cursor will be hidden.
-.TP
-.B timestep
-The amount of time in seconds between each update of the physics state. A value
-of 0.01 or lower is ideal for accurate physics approximations. Values that are
-much higher cause the CPU to do less work, but accuracy will suffer. Errors
-could be introduced in the game with extremely high values.
-.TP
-.B videomode
-The resolution or size of the window. The value is an array with three number
-elements representing the width, height, and bits per pixel that make up the
-video mode. A typical value is {800,600} for a size of 800x600 pixels with
-millions of colors (the third number is optional).
-.PP
-This is only a list of the more useful options. You'll have to use the source
-to find out about the more esoteric options, but you probably won't need to.
-.br
-.SH ENVIRONMENT
-.PP
-.B yoink
-responds to some variables in the environment:
-.TP
-HOME
-If set to a path of a valid directory (presumably a user's home directory),
-.B yoink