--- /dev/null
+{
+ "playfield_bounds": [0, 0, -100, 1280, 500, 100],
+ "maximum_bounds": [-800, 0, -300, 2400, 1000, 600],
+ "instructions":
+ [
+
+ /* Left end tower block */
+
+ /* Front */
+
+ "reset_transform",
+ "translate", [-5, 0, 5],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "tiles":
+ [
+ 2, 2, 2, 2, 2,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 1, 0, 0, 1, 0,
+ 4, 4, 4, 4, 4
+ ]
+ },
+
+ /* Right side */
+
+ "reset_transform",
+ "rotate", ["y", 90],
+ "translate", [0, 0, 5],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "right",
+ "tiles":
+ [
+ 2, 2, 2, 2, 2,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6,
+ 4, 5, 5, 5, 4
+ ]
+ },
+
+ /* Top */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [-5, 15, 0],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "top",
+ "tiles":
+ [
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3
+ ]
+ },
+
+ /* Leftmost background tower block */
+
+ /* Front */
+
+ "reset_transform",
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 7,
+ "detail": 1,
+ "tiles":
+ [
+ 2, 2, 2, 2, 2, 2, 2,
+ 0, 1, 0, 0, 0, 1, 0,
+ 0, 1, 0, 0, 0, 1, 0,
+ 0, 1, 0, 0, 6, 1, 0,
+ 0, 1, 0, 0, 0, 1, 0,
+ 0, 1, 0, 0, 0, 1, 0,
+ 0, 1, 0, 0, 0, 1, 0,
+ 4, 4, 5, 5, 5, 4, 4
+ ]
+ },
+
+ /* Right side */
+
+ "reset_transform",
+ "rotate", ["y", 90],
+ "translate", [7, 0, 0],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 6,
+ "detail": 1,
+ "tiles":
+ [
+ 2, 2, 2, 2, 2, 2,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 4, 4, 4, 4, 4, 4
+ ]
+ },
+
+ /* Top */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [-2, 8, -6],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 9,
+ "detail": 1,
+ "tiles":
+ [
+ 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3
+ ]
+ },
+
+ /* Foreground building with pitched roof */
+
+ /* Left wall */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [10, 0, 1],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 4,
+ "surface_type": "left",
+ "tiles":
+ [
+ -1, 9, 11, -1,
+ 9, 10, 12, 11,
+ 15, 7, 7, 16,
+ 3, 5, 6, 4,
+ 3, 6, 5, 4
+ ]
+ },
+
+ /* Right wall */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [13, 0, 1],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 4,
+ "surface_type": "right",
+ "tiles":
+ [
+ -1, 9, 11, -1,
+ 9, 10, 12, 11,
+ 15, 7, 7, 16,
+ 3, 5, 6, 4,
+ 3, 8, 5, 4
+ ]
+ },
+
+ /* Front wall */
+
+ "reset_transform",
+ "translate", [10, 0, 5],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "tiles":
+ [
+ 15, 7, 16,
+ 3, 5, 4,
+ 3, 6, 4
+ ]
+ },
+
+ /* Pitched roof */
+
+ "reset_transform",
+ "rotate", ["x", 135],
+ "scale", [1, 1.5, 1.5],
+ "translate", [10, 5, 3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "tiles":
+ [
+ 13, 13, 13,
+ 13, 13, 13
+ ]
+ },
+
+ /* Finial */
+
+ "reset_transform",
+ "translate", [10, 5, 3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "tiles":
+ [
+ 18, 18, 18
+ ]
+ },
+
+ /* Cheaty invisible platform */
+
+ "reset_transform",
+ "translate", [10, 4, 3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "surface_type": "top",
+ "tiles":
+ [
+ -1, -1, -1
+ ]
+ },
+
+ /* The ground */
+
+ /* Courtyard */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [-3, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 13,
+ "surface_type": "top",
+ "tiles":
+ [
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
+ ]
+ },
+
+ /* Front grass */
+
+ "reset_transform",
+ "scale", [8, 1, 1],
+ "translate", [1, -0.5, 5],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 8,
+ "detail": 2
+ },
+
+ /* Back grass */
+
+ "reset_transform",
+ "scale", [8, 1, 1],
+ "translate", [1, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 8,
+ "detail": 2
+ },
+
+ /* Left grass */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [1, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Right grass */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [9, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Fence behind house */
+
+ "reset_transform",
+ "scale", [11, 1, 1],
+ "translate", [7, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 4,
+ "u_scale": 11,
+ "detail": 2
+ },
+
+ /* Background building with pitched roof */
+
+ /* Front wall */
+
+ "reset_transform",
+ "translate", [19, 0, 0],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 4,
+ "detail": 1,
+ "tiles":
+ [
+ -1, 9, 11, -1,
+ 9, 10, 12, 11,
+ 15, 7, 7, 16,
+ 3, 6, 5, 4,
+ 3, 5, 6, 4,
+ 3, 8, 5, 4
+ ]
+ },
+
+ /* Left wall */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [19, 0, -3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "surface_type": "left",
+ "detail": 1,
+ "tiles":
+ [
+ 15, 1, 16,
+ 3, 7, 4,
+ 3, 5, 4,
+ 3, 0, 4
+ ]
+ },
+
+ /* Right wall */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [23, 0, -3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "surface_type": "right",
+ "detail": 1,
+ "tiles":
+ [
+ 15, 0, 16,
+ 3, 7, 4,
+ 3, 6, 4,
+ 3, 2, 4
+ ]
+ },
+
+ /* Left pitched roof */
+
+ "reset_transform",
+ "rotate", ["x", 135],
+ "scale", [1, 1.5, 1.5],
+ "rotate", ["y", -90],
+ "translate", [21, 6, -3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "detail": 1,
+ "tiles":
+ [
+ 13, 13, 13,
+ 13, 13, 13
+ ]
+ },
+
+ /* Right pitched roof */
+
+ "reset_transform",
+ "rotate", ["x", -135],
+ "scale", [1, 1.5, 1.5],
+ "rotate", ["y", -90],
+ "translate", [21, 6, -3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "detail": 1,
+ "tiles":
+ [
+ 13, 13, 13,
+ 13, 13, 13
+ ]
+ },
+
+ /* Finial */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [21, 6, -3],
+ "scale", [32],
+ "texture", "Building",
+ "tilemap",
+ {
+ "width": 3,
+ "detail": 1,
+ "tiles":
+ [
+ 18, 18, 18
+ ]
+ },
+
+ /* More ground to the right */
+
+ /* Ground under house */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [10, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 3,
+ "surface_type": "top",
+ "tiles":
+ [
+ 1, 1, 1,
+ 1, 1, 1,
+ -1, -1, -1,
+ -1, -1, -1,
+ -1, -1, -1,
+ -1, -1, -1,
+ 1, 1, 1
+ ]
+ },
+
+ /* Left part of center courtyard */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [13, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 8,
+ "surface_type": "top",
+ "tiles":
+ [
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 0, 0, 0
+ ]
+ },
+
+ /* Front grass */
+
+ "reset_transform",
+ "scale", [12, 1, 1],
+ "translate", [14, -0.5, 5],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 12,
+ "detail": 2
+ },
+
+ /* Back grass */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "translate", [14, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Front grass next to door */
+
+ "reset_transform",
+ "scale", [1, 1, 1],
+ "translate", [13, -0.5, 3],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 1,
+ "detail": 2
+ },
+
+ /* Back grass next to door */
+
+ "reset_transform",
+ "scale", [1, 1, 1],
+ "translate", [13, -0.5, 2],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 1,
+ "detail": 2
+ },
+
+ /* Left grass */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "translate", [14, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 4,
+ "detail": 2,
+ "tiles":
+ [
+ 2, -1, 2, 2
+ ]
+ },
+
+ /* Grass left of house */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "scale", [1, 1, 1],
+ "translate", [18, -0.5, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 1,
+ "detail": 2
+ },
+
+ /* Grass right of house */
+
+ "reset_transform",
+ "rotate", ["y", -90],
+ "scale", [1, 1, 1],
+ "translate", [24, -0.5, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 1,
+ "detail": 2
+ },
+
+ /* Front grass in center */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "translate", [19, -0.5, 4],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Back grass in center */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "translate", [19, -0.5, 2],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Left grass in center */
+
+ "reset_transform",
+ "scale", [2, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [19, -0.5, 2],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 2,
+ "detail": 2
+ },
+
+ /* Right grass in center */
+
+ "reset_transform",
+ "scale", [2, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [23, -0.5, 2],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 2,
+ "detail": 2
+ },
+
+ /* Still more ground */
+
+ /* Right part of center courtyard */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [21, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 7,
+ "surface_type": "top",
+ "tiles":
+ [
+ 1, 1, 1, 1, 1, 0, 0,
+ 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 0, 0, 0, 0, 0,
+ 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1
+ ]
+ },
+
+ /* Fence to right of back house */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "translate", [24, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 4,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Grass in front of fence */
+
+ "reset_transform",
+ "scale", [4, 1, 1],
+ "translate", [24, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 4,
+ "detail": 2
+ },
+
+ /* Grass to left of tower block */
+
+ "reset_transform",
+ "scale", [2, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [26, -0.5, 5],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 2,
+ "detail": 2
+ },
+
+ /* Grass to right of tower block */
+
+ "reset_transform",
+ "scale", [2, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [35, -0.5, 5],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 2,
+ "detail": 2
+ },
+
+ /* Next bit of grass */
+
+ "reset_transform",
+ "scale", [5, 1, 1],
+ "translate", [35, -0.5, 5],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 5,
+ "detail": 2
+ },
+
+ /* Back grass */
+
+ "reset_transform",
+ "scale", [6, 1, 1],
+ "translate", [34, -0.5, 1],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 6,
+ "detail": 2
+ },
+
+ /* Extra bit of back grass */
+
+ "reset_transform",
+ "scale", [1, 1, 1],
+ "rotate", ["y", -90],
+ "translate", [34, -0.5, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "billboard",
+ {
+ "tile": 2,
+ "u_scale": 1,
+ "detail": 2
+ },
+
+ /* Ground around tower block */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [28, 0, 4],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "top",
+ "tiles":
+ [
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0
+ ]
+ },
+
+ /* Rightmost ground */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [33, 0, 0],
+ "scale", [32],
+ "texture", "Scenery",
+ "tilemap",
+ {
+ "width": 10,
+ "surface_type": "top",
+ "tiles":
+ [
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, -1, -1, -1,
+ 0, 0, 0, 0, 0, 0, 0, -1, -1, -1,
+ 0, 0, 0, 0, 0, 0, 0, -1, -1, -1,
+ 0, 0, 0, 0, 0, 0, 0, -1, -1, -1,
+ 0, 1, 1, 1, 1, 1, 1, -1, -1, -1
+ ]
+ },
+
+ /* Right foreground tower block */
+
+ /* Front */
+
+ "reset_transform",
+ "translate", [28, 0, 4],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "tiles":
+ [
+ 2, 2, 2, 2, 2,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 6, 0,
+ 4, 4, 4, 4, 4
+ ]
+ },
+
+ /* Right side */
+
+ "reset_transform",
+ "rotate", ["y", 90],
+ "translate", [33, 0, 4],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 6,
+ "surface_type": "right",
+ "tiles":
+ [
+ 2, 2, 2, 2, 2, 2,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 5, 4, 5, 5, 4, 5
+ ]
+ },
+
+ /* Left side */
+
+ "reset_transform",
+ "rotate", ["y", 90],
+ "translate", [28, 0, 4],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 6,
+ "surface_type": "left",
+ "tiles":
+ [
+ 2, 2, 2, 2, 2, 2,
+ 0, 1, 6, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1, 0,
+ 5, 4, 5, 5, 4, 5
+ ]
+ },
+
+ /* Top */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [28, 7, -2],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "top",
+ "tiles":
+ [
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3
+ ]
+ },
+
+ /* Right end tower block */
+
+ /* Front */
+
+ "reset_transform",
+ "translate", [40, 0, 5],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "tiles":
+ [
+ 2, 2, 2, 2, 2,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 6, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 6, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 0, 1, 0, 0, 1,
+ 4, 4, 4, 4, 4
+ ]
+ },
+
+ /* Left side */
+
+ "reset_transform",
+ "rotate", ["y", 90],
+ "translate", [40, 0, 5],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "left",
+ "tiles":
+ [
+ 2, 2, 2, 2, 2,
+ 6, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 5, 5, 5, 4
+ ]
+ },
+
+ /* Top */
+
+ "reset_transform",
+ "rotate", ["x", 90],
+ "translate", [40, 15, 0],
+ "scale", [32],
+ "texture", "TowerBlock1",
+ "tilemap",
+ {
+ "width": 5,
+ "surface_type": "top",
+ "tiles":
+ [
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3
+ ]
+ },
+
+ /* Background */
+
+ "reset_transform",
+ "translate", [-0.3, -0.17, -900],
+ "scale", [3200, 1600, 1],
+ "texture", "BackgroundFar",
+ "billboard",
+ {
+ "fog": false
+ },
+ "translate", [0, 0, 300],
+ "texture", "BackgroundNear",
+ "billboard",
+ {
+ "blend": true,
+ "fog": false
+ },
+
+ /* Trees */
+
+ "texture", "Trees",
+
+ /* Left courtyard */
+
+ "reset_transform",
+ "scale", [96],
+ "translate", [250, -2.5, 16],
+ "billboard",
+ {
+ "tile": 1,
+ "detail": 1
+ },
+
+ /* Center courtyard */
+
+ "reset_transform",
+ "scale", [96],
+ "translate", [610, -2.5, 85],
+ "billboard",
+ {
+ "tile": 0
+ },
+ "reset_transform",
+ "scale", [96],
+ "translate", [650, -2.5, 115],
+ "billboard",
+ {
+ "tile": 1
+ },
+
+ /* Right courtyard */
+
+ "reset_transform",
+ "scale", [96],
+ "translate", [1080, -2.5, 10],
+ "billboard",
+ {
+ "tile": 1,
+ "detail": 1
+ },
+ "reset_transform",
+ "scale", [96],
+ "translate", [1120, -2.5, -15],
+ "billboard",
+ {
+ "tile": 0,
+ "detail": 1
+ },
+ "reset_transform",
+ "scale", [96],
+ "translate", [1220, -2.5, -30],
+ "billboard",
+ {
+ "tile": 1,
+ "detail": 1
+ }
+
+ ]
+}