[debug=$enableval
if test x$debug = xyes
then
- CFLAGS="-Wall -Werror -gstabs+ -O0 -DDEBUG"
- CXXFLAGS="-Wall -Werror -gstabs+ -O0 -DDEBUG"
+ CFLAGS="-O0 -DDEBUG"
+ CXXFLAGS="-O0 -DDEBUG"
else
CFLAGS="-O2 -DNDEBUG"
CXXFLAGS="-O2 -DNDEBUG"
[DATADIR="$withval"],
[eval DATADIR="$datarootdir/yoink"])
+case "${host}" in
+ *mingw32*)
+ DATADIR="data"
+esac
+
AC_SUBST([DATADIR])
AC_DEFINE_UNQUOTED([YOINK_DATADIR], ["$DATADIR"],
[Define to path of game asset directory.])
BOOST_FUNCTION
AC_SEARCH_LIBS([IMG_Load], [SDL_image],,
- [AC_MSG_ERROR([libSDL_image is required])])
+ [AC_MSG_ERROR([SDL_image is required])])
AC_SEARCH_LIBS([Sound_Init], [SDL_sound],,
- [AC_MSG_ERROR([libSDL_sound is required])])
+ [AC_MSG_ERROR([SDL_sound is required])])
-AC_SEARCH_LIBS([glBegin], [GL],,
- [AC_MSG_ERROR([libGL is required])])
+AC_SEARCH_LIBS([glBegin], [GL opengl32],,
+ [AC_MSG_ERROR([OpenGL is required])])
-AC_SEARCH_LIBS([gluPerspective], [GLU],,
- [AC_MSG_ERROR([libGLU is required])])
+AC_SEARCH_LIBS([gluPerspective], [GLU MesaGLU glu32],,
+ [AC_MSG_ERROR([GLU is required])])
-AC_SEARCH_LIBS([alGenBuffers], [openal],,
- [AC_MSG_ERROR([libopenal is required])])
+AC_SEARCH_LIBS([alGenBuffers], [openal openal32],,
+ [AC_MSG_ERROR([OpenAL is required])])
AC_SEARCH_LIBS([alutInit], [alut],,
- [AC_MSG_ERROR([libalut is required])])
+ [AC_MSG_ERROR([alut is required])])
AC_SEARCH_LIBS([clock_gettime], [rt],
[AC_DEFINE([HAVE_CLOCK_GETTIME], 1,