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1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _CHARACTER_HH_
30 #define _CHARACTER_HH_
31
32 #include <boost/shared_ptr.hpp>
33
34 #include <Moof/Entity.hh>
35 #include <Moof/Event.hh>
36 #include <Moof/Math.hh>
37 #include <Moof/RK4.hh>
38
39 #include "Animation.hh"
40 #include "Tilemap.hh"
41
42
43
44 struct Character;
45 typedef boost::shared_ptr<Character> CharacterP;
46
47
48 /**
49 * Parent class of animate objects with "personalities." This basically
50 * includes the heroine herself and the bad guys.
51 */
52
53 struct Character : public Mf::Entity
54 {
55 /*
56 struct Derivative
57 {
58 Mf::Vector2 velocity;
59 Mf::Vector2 force;
60
61 Derivative operator*(Mf::Scalar dt) const
62 {
63 Derivative derivative;
64 derivative.velocity = dt * velocity;
65 derivative.force = dt * force;
66 return derivative;
67 }
68
69 Derivative operator+(const Derivative& other) const
70 {
71 Derivative derivative;
72 derivative.velocity = velocity + other.velocity;
73 derivative.force = force + other.force;
74 return derivative;
75 }
76 };
77
78 struct State
79 {
80 // primary
81
82 Mf::Vector2 position;
83 Mf::Vector2 momentum;
84 Mf::Vector2 force;
85
86 // secondary
87
88 Mf::Vector2 velocity;
89
90 // constant
91
92 Mf::Scalar mass;
93 Mf::Scalar inverseMass;
94
95 void recalculate()
96 {
97 velocity = momentum * inverseMass;
98 }
99
100
101 void getDerivative(Derivative& derivative, Mf::Scalar t) const
102 {
103 //derivative.velocity = Mf::Vector2(0.0, 0.0);
104 //derivative.force = Mf::Vector2(0.0, 0.0);
105 derivative.velocity = velocity;
106 derivative.force = force;
107
108 //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
109 //derivative.force += -15.0 * x - 1.5 * velocity;
110 }
111
112 void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
113 {
114 position += dt * derivative.velocity;
115 momentum += dt * derivative.force;
116 recalculate();
117 }
118
119 // these two operator overloads all using the state in generic
120 // interpolator implementations
121
122 State operator*(Mf::Scalar scalar) const
123 {
124 State state = *this;
125 state.position *= scalar;
126 state.momentum *= scalar;
127 state.recalculate();
128 return state;
129 }
130
131 State operator+(const State& state) const
132 {
133 State newState = *this;
134 newState.position += state.position;
135 newState.momentum += state.momentum;
136 newState.recalculate();
137 return newState;
138 }
139 };
140 */
141
142 Mf::State2 previous;
143 Mf::State2 current;
144
145
146 private:
147
148 static const Mf::Scalar z = 96.0;
149
150 protected:
151
152 Mf::Vector2 userForce;
153
154 public:
155
156 Character(const std::string& name);
157 virtual ~Character() {}
158
159 virtual void update(Mf::Scalar t, Mf::Scalar dt);
160 virtual void draw(Mf::Scalar alpha) const;
161
162
163 Tilemap tilemap;
164 Animation animation;
165 };
166
167
168 #endif // _CHARACTER_HH_
169
170 /** vim: set ts=4 sw=4 tw=80: *************************************************/
171
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