]> Dogcows Code - chaz/tint2/commitdiff
adjust saturation/brightness 2
authorThierry Lorthiois <lorthiois@bbsoft.fr>
Sat, 29 Aug 2009 12:00:53 +0000 (12:00 +0000)
committerThierry Lorthiois <lorthiois@bbsoft.fr>
Sat, 29 Aug 2009 12:00:53 +0000 (12:00 +0000)
src/util/common.c [new file with mode: 0644]

diff --git a/src/util/common.c b/src/util/common.c
new file mode 100644 (file)
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+/**************************************************************************
+*
+* Tint2 : common windows function
+*
+* Copyright (C) 2007 Pål Staurland (staura@gmail.com)
+* Modified (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr)
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License version 2
+* as published by the Free Software Foundation.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+* GNU General Public License for more details.
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+**************************************************************************/
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xatom.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+#include "common.h"
+
+
+
+void adjust_hsb(unsigned int *data, int w, int h, float hu, float satur, float bright)
+{
+       unsigned int *pt = data;
+       int x, y;
+       unsigned int a, r, g, b, argb;
+       int cmax, cmin;
+       float h2, f, p, q, t;
+       float hue, saturation, brightness;
+       float redc, greenc, bluec;
+
+
+       for(y = 0; y < h; y++) {
+               for(x = 0; x < w; x++) {
+                       argb = pt[y * h + x];
+                       a = (argb >> 24) & 0xff;
+                       r = (argb >> 16) & 0xff;
+                       g = (argb >> 8) & 0xff;
+                       b = (argb) & 0xff;
+
+                       // convert RGB to HSB
+                       cmax = (r > g) ? r : g;
+                       if (b > cmax) cmax = b;
+                       cmin = (r < g) ? r : g;
+                       if (b < cmin) cmin = b;
+                       brightness = ((float)cmax) / 255.0f;
+                       if (cmax != 0)
+                               saturation = ((float)(cmax - cmin)) / ((float)cmax);
+                       else
+                               saturation = 0;
+                       if (saturation == 0)
+                               hue = 0;
+                       else {
+                               redc = ((float)(cmax - r)) / ((float)(cmax - cmin));
+                               greenc = ((float)(cmax - g)) / ((float)(cmax - cmin));
+                               bluec = ((float)(cmax - b)) / ((float)(cmax - cmin));
+                               if (r == cmax)
+                                       hue = bluec - greenc;
+                               else if (g == cmax)
+                                       hue = 2.0f + redc - bluec;
+                               else
+                                       hue = 4.0f + greenc - redc;
+                               hue = hue / 6.0f;
+                               if (hue < 0)
+                                       hue = hue + 1.0f;
+                       }
+
+                       // adjust
+                       saturation += satur;
+                       if (saturation < 0.0) saturation = 0.0;
+                       if (saturation > 1.0) saturation = 1.0;
+                       brightness += bright;
+                       if (brightness < 0.0) brightness = 0.0;
+                       if (brightness > 1.0) brightness = 1.0;
+                       hue += hu;
+                       if (hue < 0.0) hue = 0.0;
+                       if (hue > 1.0) hue = 1.0;
+
+                       // convert HSB to RGB
+                       if (saturation == 0) {
+                               r = g = b = (int)(brightness * 255.0f + 0.5f);
+                       } else {
+                               h2 = (hue - (int)hue) * 6.0f;
+                               f = h2 - (int)(h2);
+                               p = brightness * (1.0f - saturation);
+                               q = brightness * (1.0f - saturation * f);
+                               t = brightness * (1.0f - (saturation * (1.0f - f)));
+                               switch ((int) h2) {
+                               case 0:
+                                       r = (int)(brightness * 255.0f + 0.5f);
+                                       g = (int)(t * 255.0f + 0.5f);
+                                       b = (int)(p * 255.0f + 0.5f);
+                                       break;
+                               case 1:
+                                       r = (int)(q * 255.0f + 0.5f);
+                                       g = (int)(brightness * 255.0f + 0.5f);
+                                       b = (int)(p * 255.0f + 0.5f);
+                                       break;
+                               case 2:
+                                       r = (int)(p * 255.0f + 0.5f);
+                                       g = (int)(brightness * 255.0f + 0.5f);
+                                       b = (int)(t * 255.0f + 0.5f);
+                                       break;
+                               case 3:
+                                       r = (int)(p * 255.0f + 0.5f);
+                                       g = (int)(q * 255.0f + 0.5f);
+                                       b = (int)(brightness * 255.0f + 0.5f);
+                                       break;
+                               case 4:
+                                       r = (int)(t * 255.0f + 0.5f);
+                                       g = (int)(p * 255.0f + 0.5f);
+                                       b = (int)(brightness * 255.0f + 0.5f);
+                                       break;
+                               case 5:
+                                       r = (int)(brightness * 255.0f + 0.5f);
+                                       g = (int)(p * 255.0f + 0.5f);
+                                       b = (int)(q * 255.0f + 0.5f);
+                                       break;
+                               }
+                       }
+
+                       argb = a;
+                       argb = (argb << 8) + r;
+                       argb = (argb << 8) + g;
+                       argb = (argb << 8) + b;
+                       pt[y * h + x] = argb;
+               }
+       }
+}
+
+
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