#include "color.hh"
#include "common.hh"
+#include "vec.hh"
/*
*/
color_t* raster_color(const raster_t* p, int x, int y);
+/*
+ * Get the color value at the given texture coordinates.
+ */
+color_t raster_uv(const raster_t* p, vec_t uv);
+
/*
* Get the width of the raster.
*/