Charles McGarvey
mcgarvey@eng.utah.edu
-Project 4 Notes
+Project 5 Notes
To build, just `make' it. You will need GNU make; it won't work well with
-any other kind of make(1). Once built, the executable is called rasterize.
+any other kind of make(1). Once built, the executable is called raytrace.
Caveats:
-1. All the mangling to get the data into a form that OpenGL likes happens
-in the draw function, so it's slow.
-
-2. The shaders do Phong lighting and texture mapping, but only two lights
-are supported at a time since that's all my laptop can do with the drivers
-I'm currently using.
-
-3. The PPM importer doesn't handle comments, and the BMP importer is also
-quite picky about the depth and color space. Of course, importing will
-fail without any useful explanation.
+1. The PPM importer doesn't handle comments, and the BMP importer is also
+quite picky about the depth and color space.
Known to run on:
- * Linux 3.2.1-gentoo (x86_64)
+ * Linux 3.2.12-gentoo (x86_64)
+ * Darwin 10.8.0 (in the Mac lab)
+
+Known to NOT run on:
+ * NetBSD 5.1.2 (amd64)
+ * Win32 (tried with i686-mingw32-g++)