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da371d6)
</Reference>\r
</ItemGroup>\r
<ItemGroup>\r
</Reference>\r
</ItemGroup>\r
<ItemGroup>\r
+ <Compile Include="AI.cs" />\r
<Compile Include="GameLogic.cs" />\r
<Compile Include="HUD.cs" />\r
<Compile Include="IEntity.cs" />\r
<Compile Include="GameLogic.cs" />\r
<Compile Include="HUD.cs" />\r
<Compile Include="IEntity.cs" />\r
public List<Projectile> mProjectiles = new List<Projectile>();\r
public Player[] mCharacters;\r
public Display mDisplay;\r
public List<Projectile> mProjectiles = new List<Projectile>();\r
public Player[] mCharacters;\r
public Display mDisplay;\r
State.Map.Tilemap = tilemap;\r
State.Entities = State.Map.GetAllEntities(this);\r
\r
State.Map.Tilemap = tilemap;\r
State.Entities = State.Map.GetAllEntities(this);\r
\r
- //State.AIData = new AI(this);\r
+ State.AIData = new AI(this);\r
\r
/*\r
mPlayers.Clear();\r
\r
/*\r
mPlayers.Clear();\r