]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Game.cs
AI working now.. uncommented lines in Game
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
2010-04-26  KyleAI working now.. uncommented lines in Game
2010-04-26  KyleScoring implemented, melee attack implemented.
2010-04-25  bradyAI initial calculations almost done, still a few small...
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  CharlesFixed path finder thrown exception when finding a path...
2010-04-23  CharlesMap shouldn't keep a reference to the game as if it...
2010-04-23  KyleSeperated GameLogic from the Display
2010-04-23  KyleCan now choose between melee and ranged character....
2010-04-23  KyleMelee and Ranged now inheret from Player
2010-04-23  KyleSplit human class into Melee and ranged... probably...
2010-04-22  KyleRearranged stuff to make scoring work.
2010-04-22  KyleBasic character selection screen.
2010-04-22  KyleCharacter selection is now done in the Game Class inste...
2010-04-21  KyleDisplay should now follow correct player in a network...
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-19  KyleIncorporated networking into the game
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@95 92bb83...
2010-04-15  bradyBasic Changes to Character, Small Changes to Display...
2010-04-15  bradygit-svn-id: https://bd85.net/svn/cs3505_group@87 92bb83...
2010-04-15  KyleModified to work with Display class
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
2010-04-10  CharlesImplemented the base architecture we are bound to becau...
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