]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/ScreenManager.cs
Implemented the base architecture we are bound to because of how the network code...
[chaz/carfire] / CarFire / CarFire / CarFire / ScreenManager.cs
diff --git a/CarFire/CarFire/CarFire/ScreenManager.cs b/CarFire/CarFire/CarFire/ScreenManager.cs
new file mode 100644 (file)
index 0000000..5c6bf71
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+using System;\r
+using System.Collections.Generic;\r
+using System.Linq;\r
+using System.Text;\r
+using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Content;\r
+using Microsoft.Xna.Framework.Graphics;\r
+\r
+namespace CarFire\r
+{\r
+    class ScreenManager : IScreenManager\r
+    {\r
+        #region ILobby Members\r
+\r
+        public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)\r
+        {\r
+        }\r
+\r
+        public void UnloadContent()\r
+        {\r
+        }\r
+\r
+        public long Update(GameTime gameTime, NetworkManager networkGame)\r
+        {\r
+            return 0;\r
+        }\r
+\r
+        public long Draw(SpriteBatch spriteBatch)\r
+        {\r
+            return 0;\r
+        }\r
+\r
+        #endregion\r
+    }\r
+}\r
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