]> Dogcows Code - chaz/carfire/blob - Project06/lobbyTest/lobbyTest/Content/Content.contentproj
Background for lobby, currently has background with spotlight that moves around.
[chaz/carfire] / Project06 / lobbyTest / lobbyTest / Content / Content.contentproj
1 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
2 <PropertyGroup>
3 <ProjectGuid>6c642d2e-cbe1-4954-8cb4-8948822a0ea3</ProjectGuid>
4 <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7 <OutputType>Library</OutputType>
8 <AppDesignerFolder>Properties</AppDesignerFolder>
9 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10 <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
11 <PlatformTarget>x86</PlatformTarget>
12 <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13 </PropertyGroup>
14 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15 <XnaPlatform>Windows</XnaPlatform>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18 <XnaPlatform>Windows</XnaPlatform>
19 </PropertyGroup>
20 <ItemGroup>
21 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
22 <Private>False</Private>
23 </Reference>
24 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
25 <Private>False</Private>
26 </Reference>
27 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
28 <Private>False</Private>
29 </Reference>
30 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
31 <Private>False</Private>
32 </Reference>
33 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
34 <Private>False</Private>
35 </Reference>
36 </ItemGroup>
37 <ItemGroup>
38 <Compile Include="background.png">
39 <Name>background</Name>
40 <Importer>TextureImporter</Importer>
41 <Processor>TextureProcessor</Processor>
42 </Compile>
43 </ItemGroup>
44 <ItemGroup>
45 <Compile Include="cs.png">
46 <Name>cs</Name>
47 <Importer>TextureImporter</Importer>
48 <Processor>TextureProcessor</Processor>
49 </Compile>
50 </ItemGroup>
51 <ItemGroup>
52 <Compile Include="spotlight.png">
53 <Name>spotlight</Name>
54 <Importer>TextureImporter</Importer>
55 <Processor>TextureProcessor</Processor>
56 </Compile>
57 </ItemGroup>
58 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
59 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
60 Other similar extension points exist, see Microsoft.Common.targets.
61 <Target Name="BeforeBuild">
62 </Target>
63 <Target Name="AfterBuild">
64 </Target>
65 -->
66 </Project>
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