--- /dev/null
+/**************************************************************************
+*
+* Tint2 : common windows function
+*
+* Copyright (C) 2007 Pål Staurland (staura@gmail.com)
+* Modified (C) 2008 thierry lorthiois (lorthiois@bbsoft.fr)
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License version 2
+* as published by the Free Software Foundation.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+**************************************************************************/
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xatom.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+#include "common.h"
+
+
+
+void adjust_hsb(unsigned int *data, int w, int h, float hu, float satur, float bright)
+{
+ unsigned int *pt = data;
+ int x, y;
+ unsigned int a, r, g, b, argb;
+ int cmax, cmin;
+ float h2, f, p, q, t;
+ float hue, saturation, brightness;
+ float redc, greenc, bluec;
+
+
+ for(y = 0; y < h; y++) {
+ for(x = 0; x < w; x++) {
+ argb = pt[y * h + x];
+ a = (argb >> 24) & 0xff;
+ r = (argb >> 16) & 0xff;
+ g = (argb >> 8) & 0xff;
+ b = (argb) & 0xff;
+
+ // convert RGB to HSB
+ cmax = (r > g) ? r : g;
+ if (b > cmax) cmax = b;
+ cmin = (r < g) ? r : g;
+ if (b < cmin) cmin = b;
+ brightness = ((float)cmax) / 255.0f;
+ if (cmax != 0)
+ saturation = ((float)(cmax - cmin)) / ((float)cmax);
+ else
+ saturation = 0;
+ if (saturation == 0)
+ hue = 0;
+ else {
+ redc = ((float)(cmax - r)) / ((float)(cmax - cmin));
+ greenc = ((float)(cmax - g)) / ((float)(cmax - cmin));
+ bluec = ((float)(cmax - b)) / ((float)(cmax - cmin));
+ if (r == cmax)
+ hue = bluec - greenc;
+ else if (g == cmax)
+ hue = 2.0f + redc - bluec;
+ else
+ hue = 4.0f + greenc - redc;
+ hue = hue / 6.0f;
+ if (hue < 0)
+ hue = hue + 1.0f;
+ }
+
+ // adjust
+ saturation += satur;
+ if (saturation < 0.0) saturation = 0.0;
+ if (saturation > 1.0) saturation = 1.0;
+ brightness += bright;
+ if (brightness < 0.0) brightness = 0.0;
+ if (brightness > 1.0) brightness = 1.0;
+ hue += hu;
+ if (hue < 0.0) hue = 0.0;
+ if (hue > 1.0) hue = 1.0;
+
+ // convert HSB to RGB
+ if (saturation == 0) {
+ r = g = b = (int)(brightness * 255.0f + 0.5f);
+ } else {
+ h2 = (hue - (int)hue) * 6.0f;
+ f = h2 - (int)(h2);
+ p = brightness * (1.0f - saturation);
+ q = brightness * (1.0f - saturation * f);
+ t = brightness * (1.0f - (saturation * (1.0f - f)));
+ switch ((int) h2) {
+ case 0:
+ r = (int)(brightness * 255.0f + 0.5f);
+ g = (int)(t * 255.0f + 0.5f);
+ b = (int)(p * 255.0f + 0.5f);
+ break;
+ case 1:
+ r = (int)(q * 255.0f + 0.5f);
+ g = (int)(brightness * 255.0f + 0.5f);
+ b = (int)(p * 255.0f + 0.5f);
+ break;
+ case 2:
+ r = (int)(p * 255.0f + 0.5f);
+ g = (int)(brightness * 255.0f + 0.5f);
+ b = (int)(t * 255.0f + 0.5f);
+ break;
+ case 3:
+ r = (int)(p * 255.0f + 0.5f);
+ g = (int)(q * 255.0f + 0.5f);
+ b = (int)(brightness * 255.0f + 0.5f);
+ break;
+ case 4:
+ r = (int)(t * 255.0f + 0.5f);
+ g = (int)(p * 255.0f + 0.5f);
+ b = (int)(brightness * 255.0f + 0.5f);
+ break;
+ case 5:
+ r = (int)(brightness * 255.0f + 0.5f);
+ g = (int)(p * 255.0f + 0.5f);
+ b = (int)(q * 255.0f + 0.5f);
+ break;
+ }
+ }
+
+ argb = a;
+ argb = (argb << 8) + r;
+ argb = (argb << 8) + g;
+ argb = (argb << 8) + b;
+ pt[y * h + x] = argb;
+ }
+ }
+}
+
+