]> Dogcows Code - chaz/carfire/commit
New property IEntity.IsCollidable so entities can let the collision code know whether...
authorCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 18:40:34 +0000 (18:40 +0000)
committerCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 18:40:34 +0000 (18:40 +0000)
commit60d05271b295d2ca94a0028059add525c1bbffb1
treec86994b31c594adfa5222ac4660405491d42443e
parent188525be158d8ba27fbbedf699eec5df59c5a2ee
New property IEntity.IsCollidable so entities can let the collision code know whether or not they are collidable.  Entities that are not collidable can exist in the same cells with other entities, but of course only one collidable entity can exist in a cell.

git-svn-id: https://bd85.net/svn/cs3505_group@153 92bb83a3-7c8f-8a45-bc97-515c4e399668
CarFire/CarFire/CarFire/Game.cs
CarFire/CarFire/CarFire/IEntity.cs
CarFire/CarFire/CarFire/Map.cs
CarFire/CarFire/CarFire/Player.cs
CarFire/CarFire/CarFire/SaberMonster.cs
CarFire/CarFire/CarFire/Trigger.cs
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