]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Map.cs
New property IEntity.IsCollidable so entities can let the collision code know whether...
[chaz/carfire] / CarFire / CarFire / CarFire / Map.cs
2010-04-26  CharlesNew property IEntity.IsCollidable so entities can let...
2010-04-26  Charlesgit-svn-id: https://bd85.net/svn/cs3505_group@152 92bb8...
2010-04-26  CharlesImplemented tile flags so we can define and determine...
2010-04-25  bradyAdded small function that only tests if the space is...
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  CharlesPlayer inventory.
2010-04-23  CharlesMap shouldn't keep a reference to the game as if it...
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-19  Charlesnew map
2010-04-19  CharlesDocumentation for Map.Zoom.
2010-04-19  CharlesNew Map APIs:
2010-04-16  CharlesNew map methods Map.SetCell and Map.ClearCell to modify...
2010-04-16  CharlesNew map method Map.GetStartingPositionForPlayer to...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@83 92bb83...
2010-04-15  Charlesnevermind, constants should be case-sensitive; renamed...
2010-04-15  Charlesgetting entity lists not more consistent with throwing...
2010-04-15  CharlesEntity loading implemented.
2010-04-13  Charlesforgot to document Map.CenterCell
2010-04-13  CharlesMap drawing implemented.
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
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