]> Dogcows Code - chaz/yoink/blobdiff - src/scene.cc
big batch of progress
[chaz/yoink] / src / scene.cc
diff --git a/src/scene.cc b/src/scene.cc
new file mode 100644 (file)
index 0000000..7dd102b
--- /dev/null
@@ -0,0 +1,138 @@
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+ Redistribution   and   use  in  source  and  binary  forms,  with  or  without
+ modification, are permitted provided that the following conditions are met:
+   * Redistributions  of  source  code  must retain the above copyright notice,
+     this list of conditions and the following disclaimer.
+   * Redistributions  in binary form must reproduce the above copyright notice,
+     this  list of conditions and the following disclaimer in the documentation
+     and/or other materials provided with the distribution.
+ THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#include <map>
+#include <vector>
+
+#include "mippleton.hh"
+#include "deserializer.hh"
+#include "serializable.hh"
+#include "aabb.hh"
+
+#include "scene.hh"
+
+
+namespace dc {
+
+
+class scene::scene_impl : public mippleton<scene_impl>
+{
+       static bool loadBox(aabb& theBox, serializable_ptr obj)
+       {
+               std::vector<serializable_ptr> numbers;
+
+               if (obj->get(numbers))
+               {
+                       if (numbers.size() == 6)
+                       {
+                               double num;
+
+                               if (numbers[0]->getNumber(num))
+                               {
+
+                               }
+                       }
+               }
+
+               return false;
+       }
+
+public:
+
+       scene_impl(const std::string& name) :
+               mippleton<scene_impl>(name)
+       {
+               loadFromFile();
+       }
+
+
+       void loadFromFile()
+       {
+               std::string filePath = scene::getPathToResource(getName());
+
+               deserializer in(filePath, true);
+
+               serializable_ptr root = in.deserialize();
+
+               if (root)
+               {
+                       std::map<std::string,serializable_ptr> rootObj;
+
+                       if (root->get(rootObj))
+                       {
+                               std::map<std::string,serializable_ptr>::iterator it;
+
+                               if ((it = rootObj.find("playfield_bounds")) != rootObj.end())
+                               {
+                                       loadBox(playfieldBounds, (*it).second);
+                               }
+                               if ((it = rootObj.find("maximum_bounds")) != rootObj.end())
+                               {
+                                       loadBox(maximumBounds, (*it).second);
+                               }
+
+                               //for (i = rootObj.begin(); i != rootObj.end(); i++)
+                               //{
+                                       //sequences.insert(std::pair<std::string,sequence>((*i).first,
+                                                               //sequence((*i).second)));
+                               //}
+                       }
+               }
+       }
+
+       aabb playfieldBounds;
+       aabb maximumBounds;
+
+};
+
+
+scene::scene(const std::string& name) :
+       // pass through
+       impl(scene::scene_impl::retain(name), &scene::scene_impl::release) {}
+
+
+void scene::draw(scalar alpha)
+{
+}
+
+
+/**
+ * Specialized search location for scene files.  They can be found in the
+ * "scenes" subdirectory of any of the searched directories.
+ */
+
+std::string scene::getPathToResource(const std::string& name)
+{
+       return resource::getPathToResource("scenes/" + name + ".json");
+}
+
+
+} // namespace dc
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+
This page took 0.023994 seconds and 4 git commands to generate.