*/
#include <moof/drawable.hh>
+#include <moof/image.hh>
#include <moof/math.hh>
#include <moof/opengl.hh>
-#include <moof/texture.hh>
namespace moof {
vector end = point + 1000.0 * direction;
// FIXME: this is kinda cheesy
- moof::texture::reset_binding();
+ image::reset_binding();
glBegin(GL_LINES);
glVertex(point);
glVertex(end);