void camera::look_at(const vector3& point)
{
// FIXME: this doesn't work as expected
- quaternion_rotation_aim_at(state_.orientation,
- state_.position, point,
- vector3(0.0, 1.0, 0.0));
+ quaternion_rotation_aim_at(state_.orientation, state_.position, point,
+ vector3(0.0, 1.0, 0.0));
}