#include <moof/shape.hh>
#include <moof/frustum.hh> // FIXME: this file is quite broken
+#include <moof/image.hh>
#include <moof/opengl.hh>
-#include <moof/texture.hh>
namespace moof {
glVertexPointer(3, GL_SCALAR, 0, vertices);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- texture::reset_binding();
+ image::reset_binding();
glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE,
indices);