#include "Character.hh"
#include "TilemapFont.hh"
+#include <Moof/Sound.hh>
+
+#include "Hud.hh"
+
class YoinkApp : public Mf::Engine
{
* Set OpenGL to a state we can know and depend on.
*/
void setupGL();
- void contextRecreated(const Mf::Notification& note);
+ void contextRecreated(const Mf::Notification* note);
+
+ Mf::Lerps musicFade;
+ Mf::SoundStream music;
- Character* someChar;
+ CharacterP heroine;
+ Mf::Sound punchSound;
TilemapFont *font;
- Mf::Cerpv2 interp;
+ Mf::Cerps interp;
Mf::Lerps fadeIn;
Mf::Camera camera;
- Mf::Scene* testScene;
-
- Mf::Scalar x, y, z;
+ Mf::SceneP testScene;
Mf::Scalar state;
Mf::Scalar prevstate;
+
+ Hud hud;
};