+++ /dev/null
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <cstdlib> // getenv
-#include <cstring>
-#include <iostream>
-#include <string>
-
-#include <Moof/Exception.hh>
-#include <Moof/Log.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Thread.hh>
-#include <Moof/Timer.hh>
-#include <Moof/Video.hh>
-
-#include "YoinkApp.hh"
-
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-
-static std::string configFiles()
-{
- std::string files;
-
- // look in the configured data directory last of all
- char* dataDir = getenv("YOINK_DATADIR");
- files += (dataDir ? dataDir : YOINK_DATADIR);
- files += "/yoinkrc";
-
- // add the colon-delimited paths from configure
- files += ":";
- files += YOINK_CONFIGFILES;
-
- char* configFile = getenv("YOINKRC");
- if (configFile)
- {
- // if a config file from the environment variable is specified, we want
- // to load it first so it has precedence
- files += ":";
- files += configFile;
- }
-
- return files;
-}
-
-static std::string iconFile()
-{
- char* dataDir = getenv("YOINK_DATADIR");
-
- // first set up the search paths so we can find the icon and other resources
- if (dataDir)
- {
- // look first in the data directory specified by the environment
- Mf::Resource::addSearchPath(dataDir);
- }
-
- // then look in the configured data directory
- Mf::Resource::addSearchPath(YOINK_DATADIR);
-
- return Mf::Resource::getPath("yoink.png");
-}
-
-
-YoinkApp::YoinkApp(int argc, char* argv[]) :
- Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
- music("NightFusionIntro"),
- punchSound("RobotPunch")
-{
- Mf::dispatcher::addHandler("video.context_recreated",
- boost::bind(&YoinkApp::contextRecreated, this, _1), this);
- setupGL();
-
- music.setLooping(true);
- music.enqueue("NightFusionLoop");
- music.stream();
-
- heroine = Character::alloc("RobotTrooper");
- heroine->getAnimation().startSequence("Run");
-
- Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
- interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
-
- Mf::Scalar b[2] = {1.0, 0.0};
- fadeIn.init(b, 1.0);
-
- octree = Mf::loadScene("Classic");
- heroine->treeNode = octree->insert(heroine);
-}
-
-YoinkApp::~YoinkApp()
-{
- Mf::dispatcher::removeHandler(this);
-}
-
-
-void YoinkApp::setupGL()
-{
- glEnable(GL_TEXTURE_2D);
-
- //glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
-
- glShadeModel(GL_SMOOTH);
- //glEnable(GL_POLYGON_SMOOTH);
-
- //int texSize;
- //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
- //std::cout << "texture size: " << texSize << std::endl;
-
- //glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0);
-
- glClearColor(1.0, 0.0, 0.0, 1.0);
-
- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
- camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
- camera.uploadProjectionToGL();
-
- //glMatrixMode(GL_MODELVIEW);
-
- //glLineWidth(10.0f);
-}
-
-void YoinkApp::contextRecreated(const Mf::Notification* note)
-{
- // Whenever the context is destroyed and a new one created, it probably
- // won't contain our state so we need to set that up again.
- setupGL();
-}
-
-
-void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
-{
- //dt *= 0.7;
-
- fadeIn.update(dt);
- camera.update(t, dt);
- heroine->update(t, dt);
-
- // reinsert heroine
- heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
- octree->print(heroine->treeNode);
-
- //camera.lookAt(heroine->getSphere().point);
- camera.setPosition(Mf::Vector3(-heroine->current.position[0],
- -heroine->current.position[1], -256));
-
- Mf::Vector3 heroinePosition;
- Mf::promoteVector(heroinePosition, heroine->current.position);
- Mf::Sound::setListenerPosition(heroinePosition);
-
- interp.update(dt);
- hud.setBar1Progress(interp.getState(dt));
- hud.setBar2Progress(1.0 - interp.getState(dt));
-}
-
-
-void YoinkApp::draw(Mf::Scalar alpha)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrix(camera.getModelviewMatrix().data());
-
- // DRAW THE SCENE
- Mf::Texture::resetBind();
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- octree->drawIfVisible(alpha, camera.getFrustum());
-
- //heroine->draw(alpha);
- heroine->getAabb().draw();
-
- hud.draw();
-
- // DRAW FADE
- glEnable(GL_BLEND);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
- Mf::Texture::resetBind();
-
- //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- glVertex3f(-1.0, -1.0, -0.1);
- glVertex3f(1.0, -1.0, -0.1);
- glVertex3f(1.0, 1.0, -0.1);
- glVertex3f(-1.0, 1.0, -0.1);
- glEnd();
-
- glDisable(GL_BLEND);
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-}
-
-void YoinkApp::handleEvent(const Mf::Event& event)
-{
- switch (event.type)
- {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- stop();
- break;
- }
- else if (event.key.keysym.sym == SDLK_f)
- {
- getVideo().toggleFull();
- break;
- }
- else if (event.key.keysym.sym == SDLK_SPACE)
- {
- heroine->getAnimation().startSequence("Punch");
- punchSound.play();
- break;
- }
- else if (event.key.keysym.sym == SDLK_t)
- {
- Mf::dispatcher::dispatch("video.context_recreated");
- break;
- }
- else if (event.key.keysym.sym == SDLK_p)
- {
- music.toggle();
- break;
- }
- else if (event.key.keysym.sym == SDLK_l)
- {
- getVideo().toggleCursorGrab();
- getVideo().toggleCursorVisible();
- break;
- }
-
- case SDL_KEYUP:
- heroine->handleEvent(event);
-
- case SDL_MOUSEMOTION:
- case SDL_MOUSEBUTTONDOWN:
- camera.handleEvent(event);
- break;
-
- case SDL_QUIT:
- stop();
- break;
-
- case SDL_VIDEORESIZE:
- glViewport(0, 0, event.resize.w, event.resize.h);
- hud.resize(event.resize.w, event.resize.h);
- camera.setProjection(cml::rad(60.0),
- double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
- camera.uploadProjectionToGL();
- break;
- }
-}
-
-
-void printUsage()
-{
- std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
- << "The alien-smashing action game." << std::endl
- << std::endl
- << "Options:" << std::endl
- << " -h, --help" << std::endl
- << " show this help and exit" << std::endl
- << " detail=1|2|3" << std::endl
- << " the level of detail of game scenes" << std::endl
- << " fullscreen=true|false" << std::endl
- << " if true, uses the entire display" << std::endl
- << " maxfps=num" << std::endl
- << " the maximum number of frames per second" << std::endl
- << std::endl
- << "See documentation for more options." << std::endl;
-}
-
-int main(int argc, char* argv[])
-{
- if (argc > 1 &&
- (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
- {
- printUsage();
- return 0;
- }
-
- std::cout << std::endl << PACKAGE_STRING << std::endl
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send patches and bug reports to <"
- PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
-#if YOINK_LOGLEVEL >= 4
- Mf::setLogLevel(Mf::LOG_DEBUG);
-#elif YOINK_LOGLEVEL >= 3
- Mf::setLogLevel(Mf::LOG_INFO);
-#elif YOINK_LOGLEVEL >= 2
- Mf::setLogLevel(Mf::LOG_SCRIPT);
-#elif YOINK_LOGLEVEL >= 1
- Mf::setLogLevel(Mf::LOG_ERROR);
-#elif YOINK_LOGLEVEL
- Mf::setLogLevel(Mf::LOG_NONE);
-#endif
-
- int status = 0;
-
- try
- {
- YoinkApp app(argc, argv);
- status = app.run();
- }
- catch (Mf::Exception e)
- {
- Mf::logError("unhandled exception: <<%s>>", e.what());
- Mf::logInfo("it's time to crash now :-(");
- //status = 1;
- throw e;
- }
-
- std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
- return status;
-}
-
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-