* Text on the screen.
*/
-#include <Moof/Tilemap.hh>
+#include "Tilemap.hh"
-class TilemapFont : public Mf::Tilemap
+class TilemapFont : public Tilemap
{
public:
+
TilemapFont();
void getTileCoords(char symbol, Mf::Scalar coords[8],
- Mf::Tilemap::Orientation what = Mf::Tilemap::NORMAL);
+ Tilemap::Orientation what = Tilemap::NORMAL);
};