point(x, y, z),
radius(r) {}
- inline void init(const Vector3& p, Scalar r)
+ void init(const Vector3& p, Scalar r)
{
point = p;
radius = r;
void encloseVertices(const Vector3 vertices[], unsigned count);
void draw(Scalar alpha = 0.0) const;
- bool isVisible(const Camera& cam) const;
+ bool isVisible(const Frustum& frustum) const;
};