#include "Log.hh"
#include "Mippleton.hh"
#include "Sound.hh"
+#include "Timer.hh"
#define BUFFER_SIZE (64 * 1024)
//#define BUFFER_SIZE (5*2048)
namespace Mf {
-struct Sound::Impl
+class Sound::Impl
{
+public:
static ALenum getAudioFormat(const vorbis_info* audioInfo)
{
else return AL_FORMAT_STEREO16;
}
+
class Buffer;
typedef boost::shared_ptr<Buffer> BufferP;
class Buffer : public Mippleton<Buffer>
{
- OggVorbis_File oggStream;
- ALenum audioFormat;
- ALsizei audioFreq;
- std::vector<ALuint> objects;
+ OggVorbis_File mOggStream;
+ ALenum mFormat;
+ ALsizei mFreq;
+ std::vector<ALuint> mObjects;
public:
Buffer(const std::string& name) :
Mippleton<Buffer>(name)
{
- oggStream.datasource = 0;
+ mOggStream.datasource = 0;
openFile();
}
~Buffer()
{
- while (!objects.empty())
+ while (!mObjects.empty())
{
- alDeleteBuffers(1, &objects.back());
- objects.pop_back();
+ alDeleteBuffers(1, &mObjects.back());
+ mObjects.pop_back();
}
- if (oggStream.datasource)
+ if (mOggStream.datasource)
{
- ov_clear(&oggStream);
+ ov_clear(&mOggStream);
}
}
void openFile()
{
- if (oggStream.datasource)
+ if (mOggStream.datasource)
{
- ov_clear(&oggStream);
- oggStream.datasource = 0;
+ ov_clear(&mOggStream);
+ mOggStream.datasource = 0;
}
std::string filePath = Sound::getPath(getName());
- int result = ov_fopen((char*)filePath.c_str(), &oggStream);
+ int result = ov_fopen((char*)filePath.c_str(), &mOggStream);
if (result < 0)
{
throw Exception(Exception::BAD_AUDIO_FORMAT);
}
- vorbis_info* vorbisInfo = ov_info(&oggStream, -1);
- audioFormat = getAudioFormat(vorbisInfo);
- audioFreq = vorbisInfo->rate;
+ vorbis_info* vorbisInfo = ov_info(&mOggStream, -1);
+ mFormat = getAudioFormat(vorbisInfo);
+ mFreq = vorbisInfo->rate;
logDebug(" channels: %d", vorbisInfo->channels);
logDebug(" frequency: %d", vorbisInfo->rate);
void loadAll(ALuint source)
{
- if (!oggStream.datasource) openFile();
- if (!oggStream.datasource) return;
+ if (!mOggStream.datasource) openFile();
+ if (!mOggStream.datasource) return;
char data[BUFFER_SIZE];
int size = 0;
for (;;)
{
int section;
- int result = ov_read(&oggStream, data + size,
+ int result = ov_read(&mOggStream, data + size,
BUFFER_SIZE - size, 0, 2, 1, §ion);
if (result > 0)
ALuint obj;
alGenBuffers(1, &obj);
- alBufferData(obj, audioFormat, data, size, audioFreq);
+ alBufferData(obj, mFormat, data, size, mFreq);
- objects.push_back(obj);
+ mObjects.push_back(obj);
alSourcei(source, AL_BUFFER, obj);
// don't need this anymore
- ov_clear(&oggStream);
- oggStream.datasource = 0;
+ ov_clear(&mOggStream);
+ mOggStream.datasource = 0;
}
- void beginStream(ALuint source, int nBuffers = 4)
+ void beginStream(ALuint source, int nBuffers = 8)
{
- if (!oggStream.datasource) openFile();
- if (!oggStream.datasource) return;
+ if (!mOggStream.datasource) openFile();
+ if (!mOggStream.datasource) return;
ALuint objs[nBuffers];
alGenBuffers(nBuffers, objs);
for (int i = 0; i < nBuffers; ++i)
{
- objects.push_back(objs[i]);
+ mObjects.push_back(objs[i]);
stream(objs[i]);
}
StreamStatus stream(ALuint buffer)
{
std::vector<ALuint>::iterator it =
- std::find(objects.begin(), objects.end(), buffer);
+ std::find(mObjects.begin(), mObjects.end(), buffer);
// that buffer doesn't belong to us
- if (it == objects.end()) return STREAM_WRONG;
+ if (it == mObjects.end()) return STREAM_WRONG;
char data[BUFFER_SIZE];
int size = 0;
while (size < BUFFER_SIZE)
{
int section;
- int result = ov_read(&oggStream, data + size,
+ int result = ov_read(&mOggStream, data + size,
BUFFER_SIZE - size, 0, 2, 1, §ion);
if (result > 0)
if (size == 0) return STREAM_EOF;
- alBufferData(buffer, audioFormat, data, size, audioFreq);
+ alBufferData(buffer, mFormat, data, size, mFreq);
return STREAM_OK;
}
inline void rewind()
{
- if (!oggStream.datasource) openFile();
- else ov_raw_seek(&oggStream, 0);
+ if (!mOggStream.datasource) openFile();
+ else ov_raw_seek(&mOggStream, 0);
}
// clear any openal errors
alGetError();
- while (!objects.empty())
+ while (!mObjects.empty())
{
- ALuint buffer = objects.back();
+ ALuint buffer = mObjects.back();
alDeleteBuffers(1, &buffer);
// if an error occured, the buffer was not deleted because it's
// still in use by some source
if (alGetError() != AL_NO_ERROR) return false;
- objects.pop_back();
+ mObjects.pop_back();
}
return true;
Impl(const std::string& name) :
- buffer_(Buffer::getInstance(name)),
- playing_(false),
- looping_(false)
+ mBuffer(Buffer::getInstance(name)),
+ mIsPlaying(false),
+ mIsLooping(false)
{
ALfloat zero[] = {0.0f, 0.0f, 0.0f};
- alGenSources(1, &source_);
+ alGenSources(1, &mSource);
- alSourcef(source_, AL_PITCH, 1.0f);
- alSourcef(source_, AL_GAIN, 1.0f);
- alSourcefv(source_, AL_POSITION, zero);
- alSourcefv(source_, AL_VELOCITY, zero);
+ alSourcef(mSource, AL_PITCH, 1.0f);
+ alSourcef(mSource, AL_GAIN, 1.0f);
+ alSourcefv(mSource, AL_POSITION, zero);
+ alSourcefv(mSource, AL_VELOCITY, zero);
}
~Impl()
{
- alDeleteSources(1, &source_);
+ alDeleteSources(1, &mSource);
}
void play()
{
ALenum type;
- alGetSourcei(source_, AL_SOURCE_TYPE, &type);
+ alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
if (type != AL_STATIC)
{
- buffer_->loadAll(source_);
+ mBuffer->loadAll(mSource);
}
- alSourcei(source_, AL_LOOPING, looping_);
- alSourcePlay(source_);
- playing_ = true;
+ alSourcei(mSource, AL_LOOPING, mIsLooping);
+ alSourcePlay(mSource);
+ mIsPlaying = true;
}
void stream()
{
ALenum type;
- alGetSourcei(source_, AL_SOURCE_TYPE, &type);
+ alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
+
+ alSourcei(mSource, AL_BUFFER, AL_NONE);
+ mBuffer->rewind();
+ mBuffer->beginStream(mSource);
- alSourcei(source_, AL_BUFFER, AL_NONE);
- buffer_->rewind();
- buffer_->beginStream(source_);
+ alSourcei(mSource, AL_LOOPING, AL_FALSE);
+ alSourcePlay(mSource);
+ mIsPlaying = true;
- alSourcei(source_, AL_LOOPING, AL_FALSE);
- alSourcePlay(source_);
- playing_ = true;
+ mStreamTimer.init(boost::bind(&Impl::streamUpdate, this, _1, _2), 1.0,
+ Timer::REPEAT);
}
inline void update()
{
ALint finished = 0;
- alGetSourcei(source_, AL_BUFFERS_PROCESSED, &finished);
+ alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &finished);
while (finished-- > 0)
{
ALuint buffer;
- alSourceUnqueueBuffers(source_, 1, &buffer);
+ alSourceUnqueueBuffers(mSource, 1, &buffer);
- Buffer::StreamStatus status = buffer_->stream(buffer);
+ Buffer::StreamStatus status = mBuffer->stream(buffer);
if (status == Buffer::STREAM_OK)
{
- alSourceQueueBuffers(source_, 1, &buffer);
+ alSourceQueueBuffers(mSource, 1, &buffer);
}
else if (status == Buffer::STREAM_EOF)
{
- if (!queue_.empty())
+ if (!mQueue.empty())
{
// begin the next buffer in the queue
- expired_.push_back(buffer_);
- buffer_ = queue_.front();
- queue_.pop();
- buffer_->beginStream(source_, 1);
+ mExpired.push_back(mBuffer);
+ mBuffer = mQueue.front();
+ mQueue.pop();
+ mBuffer->beginStream(mSource, 1);
}
- else if (looping_)
+ else if (mIsLooping)
{
// restart from the beginning
- buffer_->rewind();
- buffer_->stream(buffer);
- alSourceQueueBuffers(source_, 1, &buffer);
+ mBuffer->rewind();
+ mBuffer->stream(buffer);
+ alSourceQueueBuffers(mSource, 1, &buffer);
}
}
else if (status == Buffer::STREAM_WRONG)
{
clear();
- buffer_->beginStream(source_, 1);
+ mBuffer->beginStream(mSource, 1);
}
}
ALenum state;
- alGetSourcei(source_, AL_SOURCE_STATE, &state);
+ alGetSourcei(mSource, AL_SOURCE_STATE, &state);
// restart playing if we're stopped but supposed to be playing... this
// means we didn't queue enough and the audio skipped
- if (playing_ && state != AL_PLAYING)
+ if (mIsPlaying && state != AL_PLAYING)
{
- alSourcePlay(source_);
+ alSourcePlay(mSource);
}
}
{
// try to remove expired buffers
std::vector<BufferP>::iterator it;
- for (it = expired_.end() - 1; it >= expired_.begin(); --it)
+ for (it = mExpired.end() - 1; it >= mExpired.begin(); --it)
{
- if ((*it)->clear()) expired_.erase(it);
+ if ((*it)->clear()) mExpired.erase(it);
}
}
void stop()
{
- alSourceStop(source_);
- playing_ = false;
+ alSourceStop(mSource);
+ mIsPlaying = false;
}
inline void pause()
{
- alSourcePause(source_);
- playing_ = false;
+ alSourcePause(mSource);
+ mIsPlaying = false;
}
inline void resume()
{
- alSourcePlay(source_);
- playing_ = true;
+ alSourcePlay(mSource);
+ mIsPlaying = true;
}
{
bool playing = isPlaying();
ALenum type;
- alGetSourcei(source_, AL_SOURCE_TYPE, &type);
+ alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
stop();
- //alSourcei(source_, AL_BUFFER, AL_NONE);
- buffer_ = Buffer::getInstance(name);
+ //alSourcei(mSource, AL_BUFFER, AL_NONE);
+ mBuffer = Buffer::getInstance(name);
if (type == AL_STREAMING)
{
inline void enqueue(const std::string& name)
{
BufferP buffer = Buffer::getInstance(name);
- queue_.push(buffer);
+ mQueue.push(buffer);
}
inline bool isPlaying() const
{
- if (playing_) return true;
+ if (mIsPlaying) return true;
ALenum state;
- alGetSourcei(source_, AL_SOURCE_STATE, &state);
+ alGetSourcei(mSource, AL_SOURCE_STATE, &state);
return state == AL_PLAYING;
}
inline void setLooping(bool looping)
{
- looping_ = looping;
+ mIsLooping = looping;
ALenum type;
- alGetSourcei(source_, AL_SOURCE_TYPE, &type);
+ alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
if (type != AL_STREAMING)
{
- alSourcei(source_, AL_LOOPING, looping_);
+ alSourcei(mSource, AL_LOOPING, mIsLooping);
}
}
- ALuint source_;
- BufferP buffer_;
+ ALuint mSource;
+ BufferP mBuffer;
+
+ bool mIsPlaying;
+ bool mIsLooping;
- bool playing_;
- bool looping_;
+ std::queue<BufferP> mQueue;
+ std::vector<BufferP> mExpired;
- std::queue<BufferP> queue_;
- std::vector<BufferP> expired_;
+ Timer mStreamTimer;
+
+ void streamUpdate(Timer& timer, Scalar t)
+ {
+ // don't let the music die!
+ update();
+ // TODO - might be nice to also allow using threads for streaming rather
+ // than a timer, probably as a compile-time option
+ }
};
Sound::Sound(const std::string& name) :
// pass through
- impl_(new Sound::Impl(name)) {}
+ mImpl(new Sound::Impl(name)) {}
void Sound::play()
{
// pass through
- impl_->play();
+ mImpl->play();
}
-
void Sound::stream()
{
// pass through
- impl_->stream();
-}
-
-void Sound::update(Scalar t, Scalar dt)
-{
- // pass through
- impl_->update();
+ mImpl->stream();
}
void Sound::stop()
{
// pass through
- impl_->stop();
+ mImpl->stop();
}
void Sound::pause()
{
// pass through
- impl_->pause();
+ mImpl->pause();
}
void Sound::resume()
{
// pass through
- impl_->resume();
+ mImpl->resume();
}
void Sound::toggle()
{
- if (impl_->playing_) pause();
+ if (mImpl->mIsPlaying) pause();
else resume();
}
void Sound::setSample(const std::string& name)
{
// pass through
- impl_->setSample(name);
+ mImpl->setSample(name);
}
void Sound::enqueue(const std::string& name)
{
// pass through
- impl_->enqueue(name);
+ mImpl->enqueue(name);
}
bool Sound::isPlaying() const
{
// pass through
- return impl_->isPlaying();
+ return mImpl->isPlaying();
}
-void Sound::setPosition(Vector3 position)
+void Sound::setPosition(const Vector3& position)
{
float p[3] = {position[0], position[1], position[2]};
- alSourcefv(impl_->source_, AL_POSITION, p);
+ alSourcefv(mImpl->mSource, AL_POSITION, p);
}
-void Sound::setVelocity(Vector3 velocity)
+void Sound::setVelocity(const Vector3& velocity)
{
float v[3] = {velocity[0], velocity[1], velocity[2]};
- alSourcefv(impl_->source_, AL_VELOCITY, v);
+ alSourcefv(mImpl->mSource, AL_VELOCITY, v);
}
void Sound::setGain(Scalar gain)
{
- alSourcef(impl_->source_, AL_GAIN, float(gain));
+ alSourcef(mImpl->mSource, AL_GAIN, float(gain));
}
void Sound::setPitch(Scalar pitch)
{
- alSourcef(impl_->source_, AL_PITCH, float(pitch));
+ alSourcef(mImpl->mSource, AL_PITCH, float(pitch));
}
void Sound::setLooping(bool looping)
{
// pass through
- impl_->setLooping(looping);
+ mImpl->setLooping(looping);
+}
+
+
+void Sound::setListenerPosition(const Vector3& position)
+{
+ alListener3f(AL_POSITION, float(position[0]), float(position[1]),
+ float(position[2]));
+}
+
+void Sound::setListenerVelocity(const Vector3& velocity)
+{
+ alListener3f(AL_VELOCITY, float(velocity[0]), float(velocity[1]),
+ float(velocity[2]));
+}
+
+void Sound::setListenerOrientation(const Vector3& forward, const Vector3& up)
+{
+ float vec[6];
+ vec[0] = float(forward[0]);
+ vec[1] = float(forward[1]);
+ vec[2] = float(forward[2]);
+ vec[3] = float(up[0]);
+ vec[4] = float(up[1]);
+ vec[5] = float(up[2]);
+ alListenerfv(AL_ORIENTATION, vec);
}