* returned if there is no contact.
*/
virtual bool intersectRay(const Ray<D>& ray,
- typename Ray<D>::Contact& hit)
+ typename Ray<D>::Contact& hit) const
{
return false;
}
};
+typedef Shape<2> Shape2;
+typedef Shape<3> Shape3;
+
+
} // namespace Mf
#endif // _MOOF_SHAPE_HH_