namespace Mf {
-class Camera;
+class Entity;
+typedef boost::shared_ptr<Entity> EntityP;
+
+class Frustum;
+
/**
* Interface for game objects that can be drawn to the screen and have a
* specified size.
*/
-class Entity : public Drawable, public Cullable
+class Entity : public Cullable, public Drawable
{
public:
- inline virtual ~Entity() {}
-
- const Aabb& getAabb() const
- {
- return aabb_;
- }
+ virtual ~Entity() {}
- const Sphere& getSphere() const
+ virtual void drawIfVisible(Scalar alpha, const Frustum& frustum) const
{
- return sphere_;
+ if (isVisible(frustum)) draw(alpha);
}
-
- virtual void drawIfVisible(Scalar alpha, const Camera& cam) const
- {
- if (isVisible(cam)) draw(alpha);
- }
-
-protected:
- Aabb aabb_;
- Sphere sphere_;
};
-typedef boost::shared_ptr<Entity> EntityPtr;
-
} // namespace Mf