+++ /dev/null
-
-/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
-**] All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#include <algorithm>
-#include <cstdlib> // exit, srand
-#include <ctime> // time
-#include <list>
-#include <string>
-
-#include <SDL/SDL.h>
-#include "fastevents.h"
-
-#include "Core.hh"
-#include "Event.hh"
-#include "Log.hh"
-#include "Math.hh"
-#include "ModalDialog.hh"
-#include "Settings.hh"
-#include "Timer.hh"
-#include "Video.hh"
-
-
-namespace Mf {
-
-
-class Core::Impl
-{
-public:
-
- Impl() :
- mError(Error::NONE),
- mTimestep(0.01),
- mFramerate(0.02),
- mShowFps(false) {}
-
- void init()
- {
- unsigned randomSeed;
- if (settings.get("rngseed", randomSeed)) srand(randomSeed);
- else srand(time(0));
-
- Scalar timestep = 80.0;
- settings.get("timestep", timestep);
- mTimestep = 1.0 / timestep;
-
- Scalar framerate = 40.0;
- settings.get("framerate", framerate);
- mFramerate = 1.0 / framerate;
-
- mShowFps = false;
- settings.get("showfps", mShowFps);
- }
-
-
- /**
- * The main loop. This just calls dispatchEvents(), update(), and
- * draw() over and over again. The timing of the update and draw are
- * decoupled. The actual frame rate is also calculated here. This
- * function will return the exit code used to stop the loop.
- */
-
- void run()
- {
- init();
- ASSERT(video && "cannot run core without a current video context");
-
- Scalar totalTime = 0.0;
- Scalar ticks = Timer::getTicks();
-
- Scalar nextUpdate = ticks;
- Scalar nextDraw = ticks;
- Scalar nextSecond = ticks + SCALAR(1.0);
-
- mFps = 0;
- int frameCount = 0;
-
- const Scalar timestep = mTimestep;
- const Scalar framerate = mFramerate;
-
- const int MAX_FRAMESKIP = 15;
- const Scalar inverseTimestep = SCALAR(1.0) / timestep;
-
- do
- {
- Timer::fireIfExpired(); // 1. fire timers
- dispatchEvents(); // 2. dispatch events
-
- int i = 0;
- while (nextUpdate < Timer::getTicks() && i < MAX_FRAMESKIP)
- {
- totalTime += timestep;
- update(totalTime, timestep); // 3. update state
-
- nextUpdate += timestep;
- ++i;
- }
-
- if (nextDraw < (ticks = Timer::getTicks()))
- {
- draw((ticks + timestep - nextUpdate) * inverseTimestep);
- video->swap(); // 4. draw state
-
- nextDraw += framerate;
- ++frameCount;
-
- if (nextSecond < Timer::getTicks())
- {
- mFps = frameCount;
- frameCount = 0;
-
- if (mShowFps) logInfo << mFps << " fps" << std::endl;
-
- nextSecond += SCALAR(1.0);
- }
- }
-
- ticks = Timer::getTicks(); // 5. yield timeslice
- if (ticks < nextUpdate && ticks < nextDraw) Timer::sleep(0.0);
- }
- while (!mStack.empty());
-
- mDispatch.dispatch("engine.stopping");
- }
-
-
- void dispatchEvents()
- {
- SDL_Event event;
-
- while (FE_PollEvent(&event) == 1)
- {
- switch (event.type)
- {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE &&
- (SDL_GetModState() & KMOD_CTRL) )
- {
- // emergency escape
- logWarning("escape forced");
- exit(1);
- }
- break;
-
- case SDL_VIDEORESIZE:
- video->resize(event.resize.w, event.resize.h);
- break;
- }
-
- handleEvent(event);
- }
- }
-
-
- void update(Scalar t, Scalar dt)
- {
- for (mStackIt = mStack.begin(); mStackIt != mStack.end();
- ++mStackIt)
- {
- (*mStackIt)->update(t, dt);
- }
- }
-
- void draw(Scalar alpha)
- {
- // FIXME - this will crash if the layer being drawn pops itself
- std::list<LayerP>::reverse_iterator it;
- for (it = mStack.rbegin(); it != mStack.rend(); ++it)
- {
- (*it)->draw(alpha);
- }
- }
-
- void handleEvent(const Event& event)
- {
- for (mStackIt = mStack.begin(); mStackIt != mStack.end();
- ++mStackIt)
- {
- if ((*mStackIt)->handleEvent(event)) break;
- }
- }
-
-
- void push(LayerP layer)
- {
- ASSERT(layer && "cannot push null layer");
- mStack.push_front(layer);
- logInfo << "stack: " << mStack.size()
- << " [pushed " << layer.get() << "]" << std::endl;
- layer->addedToCore();
- }
-
- LayerP pop()
- {
- bool fixIt = false;
- if (mStack.begin() == mStackIt) fixIt = true;
-
- LayerP layer = mStack.front();
- mStack.pop_front();
- logInfo << "stack: " << mStack.size()
- << " [popped " << layer.get() << "]" << std::endl;
- layer->removedFromCore();
-
- if (fixIt) mStackIt = --mStack.begin();
-
- return layer;
- }
-
- LayerP pop(Layer* layer)
- {
- bool fixIt = false;
-
- std::list<LayerP> layers;
-
- std::list<LayerP>::iterator it;
- for (it = mStack.begin(); it != mStack.end(); ++it)
- {
- layers.push_back(*it);
-
- if (it == mStackIt) fixIt = true;
-
- if ((*it).get() == layer)
- {
- ++it;
- mStack.erase(mStack.begin(), it);
-
- for (it = layers.begin(); it != layers.end(); ++it)
- {
- (*it)->removedFromCore();
- logInfo << "stack: " << mStack.size()
- << " [popped " << (*it).get() << "]"
- << std::endl;
- }
-
- if (fixIt) mStackIt = --mStack.begin();
-
- return layers.back();
- }
- }
-
- return LayerP();
- }
-
- void clear()
- {
- mStack.clear();
- mStackIt = mStack.begin();
- logInfo("stack: 0 [cleared]");
- }
-
-
- Error mError;
-
- Dispatch mDispatch;
-
- std::list<LayerP> mStack;
- std::list<LayerP>::iterator mStackIt;
-
- Scalar mTimestep;
- Scalar mFramerate;
-
- int mFps;
- bool mShowFps;
-};
-
-
-Core::Core() :
- // pass through
- mImpl(new Core::Impl) {}
-
-
-void Core::init()
-{
- // pass through
- mImpl->init();
-}
-
-
-int Core::getFps() const
-{
- return mImpl->mFps;
-}
-
-
-void Core::push(LayerP layer)
-{
- // pass through
- mImpl->push(layer);
-}
-
-LayerP Core::pop()
-{
- // pass through
- return mImpl->pop();
-}
-
-LayerP Core::pop(Layer* layer)
-{
- // pass through
- return mImpl->pop(layer);
-}
-
-void Core::clear()
-{
- // pass through
- mImpl->clear();
-}
-
-int Core::getSize() const
-{
- return mImpl->mStack.size();
-}
-
-
-void Core::run()
-{
- // pass through
- return mImpl->run();
-}
-
-
-Dispatch::Handler Core::addHandler(const std::string& event,
- const Dispatch::Function& callback)
-{
- return mImpl->mDispatch.addHandler(event, callback);
-}
-
-Dispatch::Handler Core::addHandler(const std::string& event,
- const Dispatch::Function& callback,
- Dispatch::Handler handler)
-{
- return mImpl->mDispatch.addHandler(event, callback, handler);
-}
-
-void Core::dispatch(const std::string& event,
- const Dispatch::Message* message)
-{
- mImpl->mDispatch.dispatch(event, message);
-}
-
-
-Core core;
-
-
-class Backend_;
-typedef boost::shared_ptr<Backend_> BackendP;
-
-class Backend_
-{
-public:
-
- Backend_()
- {
-#if defined(_WIN32) || defined(__WIN32__)
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
-#else
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) != 0)
-#endif
- {
- const char* error = SDL_GetError();
- gError.init(Error::SDL_INIT, error);
- return; // fatal
- }
- else
- {
- char name[128];
- SDL_VideoDriverName(name, sizeof(name));
- logInfo << "initialized SDL; using video driver `"
- << name << "'" << std::endl;
- }
-
- if (FE_Init() != 0)
- {
- const char* error = FE_GetError();
- gError.init(Error::FASTEVENTS_INIT, error);
- return; // fatal
- }
-
- gError.init(Error::NONE);
- }
-
- ~Backend_()
- {
- FE_Quit();
- SDL_Quit();
- }
-
- static void retain()
- {
- if (gRetainCount++ == 0)
- {
- gInstance = BackendP(new Backend_);
- }
- }
-
- static void release()
- {
- if (--gRetainCount == 0)
- {
- gInstance.reset();
- gError.reset();
- }
- }
-
- static const Error& getError()
- {
- return gError;
- }
-
-private:
-
- static Error gError;
- static int gRetainCount;
- static BackendP gInstance;
-};
-
-Error Backend_::gError(Error::UNINITIALIZED);
-int Backend_::gRetainCount = 0;
-BackendP Backend_::gInstance;
-
-
-Backend::Backend()
-{
- Backend_::retain();
-}
-
-Backend::~Backend()
-{
- Backend_::release();
-}
-
-bool Backend::isInitialized()
-{
- return getError().code() == Error::NONE;
-}
-
-const Error& Backend::getError()
-{
- return Backend_::getError();
-}
-
-
-} // namespace Mf
-