Camera() :
position_(0.0, 0.0, 0.0)
{
- quaternion_rotation_world_y(rotation_, 0.0);
+ cml::quaternion_rotation_world_y(rotation_, 0.0f);
calculateSecondary();
}
return frustum_;
}
- void adjustFromInput(const Event& event);
+ void handleEvent(const Event& event);
void update(Scalar t, Scalar dt);
private: