#include <Moof/Event.hh>
#include <Moof/Frustum.hh>
-#include <Moof/Interpolator.hh>
#include <Moof/Math.hh>
+#include <Moof/RigidBody.hh>
namespace Mf {
-class Camera
+class Camera : public RigidBody3
{
- void calculateSecondary();
-
public:
- Camera() :
- position_(0.0, 0.0, 0.0)
+
+ Camera()
{
- quaternion_rotation_world_y(rotation_, 0.0);
- srcRotation_ = rotation_;
- dstRotation_ = rotation_;
- calculateSecondary();
+ mState.init();
+ mPrevState.init();
+
+ cml::quaternion_rotation_world_y(mState.orientation, SCALAR(0.0));
}
- void setPosition(const Vector3& point);
+ void setPosition(const Vector3& position);
void setRotation(const Quaternion& rotation);
void lookAt(const Vector3& point);
- const Matrix4& getTransformation() const
+ void setProjection(const Matrix4& projection);
+ void setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far);
+
+ const Matrix4& getModelview() const
{
- return transformation_;
+ return mModelview;
+ }
+
+ const Matrix4& getProjection() const
+ {
+ return mProjection;
}
const Frustum& getFrustum() const
{
- return frustum_;
+ return mFrustum;
}
- void adjustFromInput(const Event& event);
+
+ void uploadToGL(Scalar alpha = 0) const;
+
void update(Scalar t, Scalar dt);
+ void draw(Scalar alpha = 0) const;
+ void handleEvent(const Event& event);
private:
- Vector3 position_;
- Quaternion rotation_;
- Matrix4 transformation_;
- Frustum frustum_;
+ void calculate(Scalar alpha) const;
- Lerpv3 pInterp_;
+ mutable Matrix4 mModelview;
+ Matrix4 mProjection;
- Quaternion srcRotation_;
- Quaternion dstRotation_;
- Scalar tInterp_;
+ mutable Frustum mFrustum;
};