-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#include "Camera.hh"
#include "OpenGL.hh"
namespace Mf {
-void Camera::setPosition(const Vector3& point)
+void Camera::setPosition(const Vector3& position)
{
- position_ = point;
- calculateSecondary();
- //Vector3 coeff[2] = {position_, point};
- //pInterp_.init(coeff, 0.1);
+ mState.position = position;
}
+
void Camera::setRotation(const Quaternion& rotation)
{
- rotation_ = rotation;
+ mState.orientation = rotation;
+}
+
+void Camera::lookAt(const Vector3& point)
+{
+ // FIXME this doesn't work as expected
+ cml::quaternion_rotation_aim_at(mState.orientation,
+ mState.position, point,
+ Vector3(0.0, 1.0, 0.0));
}
void Camera::setProjection(const Matrix4& projection)
{
- projection_ = projection;
+ mProjection = projection;
}
void Camera::setProjection(Scalar fovy, Scalar aspect, Scalar abutting,
- Scalar distant)
+ Scalar distant)
{
- cml::matrix_perspective_yfov_RH(projection_, fovy, aspect, abutting,
- distant, cml::z_clip_neg_one);
- calculateSecondary();
+ cml::matrix_perspective_yfov_RH(mProjection, fovy, aspect, abutting,
+ distant, cml::z_clip_neg_one);
}
-void Camera::uploadProjectionToGL() const
+void Camera::uploadToGL(Scalar alpha) const
{
+ calculate(alpha);
+
glMatrixMode(GL_PROJECTION);
- glLoadMatrix(projection_.data());
+ glMultMatrix(mProjection.data());
glMatrixMode(GL_MODELVIEW);
+ glMultMatrix(mModelview.data());
}
-void Camera::update(Scalar t, Scalar dt)
+void Camera::calculate(Scalar alpha) const
{
- //pInterp_.update(dt);
- //position_ = pInterp_.getState(0.0);
+ State3 state = getState(alpha);
+
+ cml::matrix_rotation_quaternion(mModelview, state.orientation);
- //calculateSecondary();
+ Matrix4 translate;
+ cml::matrix_translation(translate, state.position);
+
+ mModelview *= translate;
+
+ mFrustum.init(mModelview, mProjection);
}
-void Camera::lookAt(const Vector3& point)
+void Camera::update(Scalar t, Scalar dt)
{
- cml::quaternion_rotation_aim_at(rotation_, position_, point,
- Vector3(0.0, -1.0, 0.0));
- calculateSecondary();
+ RigidBody3::update(t, dt);
}
+void Camera::draw(Scalar alpha) const
+{
+ mSphere.draw(alpha);
+}
+
+
void Camera::handleEvent(const Event& event)
{
+ const Scalar ds = 50.0;
+
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_RIGHT)
{
- Vector3 vec = position_;
- vec[0] -= 50.0;
- setPosition(vec);
+ mState.position[0] -= ds;
}
else if (event.key.keysym.sym == SDLK_LEFT)
{
- Vector3 vec = position_;
- vec[0] += 50.0;
- setPosition(vec);
+ mState.position[0] += ds;
}
else if (event.key.keysym.sym == SDLK_UP)
{
- Vector3 vec = position_;
- vec[1] -= 50.0;
- setPosition(vec);
+ mState.position[1] -= ds;
}
else if (event.key.keysym.sym == SDLK_DOWN)
{
- Vector3 vec = position_;
- vec[1] += 50.0;
- setPosition(vec);
+ mState.position[1] += ds;
}
else if (event.key.keysym.sym == SDLK_PAGEUP)
{
- Vector3 vec = position_;
- vec[2] += 50.0;
- setPosition(vec);
+ mState.position[2] += ds;
}
else if (event.key.keysym.sym == SDLK_PAGEDOWN)
{
- Vector3 vec = position_;
- vec[2] -= 50.0;
- setPosition(vec);
+ mState.position[2] -= ds;
}
break;
case SDL_MOUSEMOTION:
{
- Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 5.0);
- Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 5.0);
+ Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 6.0);
+ Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 6.0);
- Quaternion rotation = rotation_;
+ Quaternion rotation = mState.orientation;
- cml::quaternion_rotate_about_world_x(rotation, yrel);
- //rotation_.normalize();
- cml::quaternion_rotate_about_world_y(rotation, xrel);
- rotation.normalize();
+ cml::quaternion_rotate_about_world_x(rotation, yrel);
+ //mRotation.normalize();
+ cml::quaternion_rotate_about_world_y(rotation, xrel);
- setRotation(rotation);
- break;
+ rotation.normalize();
+ mState.orientation = rotation;
}
+ break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_WHEELUP)
{
- Vector3 vec = position_;
- vec[2] += 50.0;
- setPosition(vec);
+ mState.position[2] -= ds;
}
else if (event.button.button == SDL_BUTTON_WHEELDOWN)
{
- Vector3 vec = position_;
- vec[2] -= 50.0;
- setPosition(vec);
+ mState.position[2] -= ds;
}
break;
}
-
- calculateSecondary();
-}
-
-void Camera::calculateSecondary()
-{
- cml::matrix_rotation_quaternion(modelview_, rotation_);
-
- Matrix4 translate;
- cml::matrix_translation(translate, position_);
-
- //modelview_.transpose();
- modelview_ *= translate;
- //modelview_ = translate * modelview_;
-
- frustum_.init(modelview_, projection_);
}
} // namespace Mf
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-