-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#include "Aabb.hh"
-#include "Frustum.hh"
-#include "OpenGL.hh"
-#include "Texture.hh"
+#include "Script.hh"
namespace Mf {
- /*
-void Aabb::getOctant(Aabb& octant, int num) const
+void importAabbClass(Script& script)
{
- Vector3 mid = getCenter();
-
- switch (num)
- {
- case 0:
- octant.init(Vector3(min[0], min[1], mid[2]),
- Vector3(mid[0], mid[1], max[2]));
- break;
-
- case 1:
- octant.init(Vector3(mid[0], min[1], mid[2]),
- Vector3(max[0], mid[1], max[2]));
- break;
-
- case 2:
- octant.init(mid, max);
- break;
-
- case 3:
- octant.init(Vector3(min[0], mid[1], mid[2]),
- Vector3(mid[0], max[1], max[2]));
- break;
-
- case 4:
- octant.init(min, mid);
- break;
-
- case 5:
- octant.init(Vector3(mid[0], min[1], min[2]),
- Vector3(max[0], mid[1], mid[2]));
- break;
-
- case 6:
- octant.init(Vector3(mid[0], mid[1], min[2]),
- Vector3(max[0], max[1], mid[2]));
- break;
-
- case 7:
- octant.init(Vector3(min[0], mid[1], min[2]),
- Vector3(mid[0], max[1], mid[2]));
- break;
- }
}
-*/
-
-
-
-
-} // namespace Mf
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
+} // namepsace Mf