-/*******************************************************************************
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <iostream>
+#include <Moof/Sound.hh>
#include "Heroine.hh"
#include "Log.hh"
Character("Heroine") {}
-void Heroine::handleEvent(const Mf::Event& event)
+void Heroine::update(Mf::Scalar t, Mf::Scalar dt)
{
- // really just for heroine...
-
- Mf::Scalar force = 4000.0;
-
- Mf::Vector2 left = Mf::Vector2(-force, 0.0);
- Mf::Vector2 right = Mf::Vector2(force, 0.0);
- Mf::Vector2 down = Mf::Vector2(0.0, -force);
- Mf::Vector2 up = Mf::Vector2(0.0, force);
+ Character::update(t, dt);
+
+ Mf::Vector3 at(0.0, 0.0, 0.0);
+ const Mf::Vector3 up(0.0, 1.0, 0.0);
+
+ if (mState.velocity[0] < 0.0) at[0] = -1.0;
+ else at[0] = 1.0;
+
+ Mf::Sound::setListenerPosition(Mf::promote(mState.position));
+ Mf::Sound::setListenerVelocity(Mf::promote(mState.velocity));
+ Mf::Sound::setListenerOrientation(at, up);
+}
+
+bool Heroine::handleEvent(const Mf::Event& event)
+{
+ Mf::Scalar force = 40.0;
+
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_a)
{
- userForce += left;
+ mState.force += Mf::Vector2(-force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_d)
{
- userForce += right;
+ mState.force += Mf::Vector2(force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_s)
{
- userForce += down;
+ mState.force += Mf::Vector2(0.0, -force);
+ return true;
}
else if (event.key.keysym.sym == SDLK_w)
{
- userForce += up;
+ mState.force += Mf::Vector2(0.0, force);
+ return true;
}
- break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_a)
{
- userForce -= left;
+ mState.force += Mf::Vector2(force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_d)
{
- userForce -= right;
+ mState.force += Mf::Vector2(-force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_s)
{
- userForce -= down;
+ mState.force += Mf::Vector2(0.0, force);
+ return true;
}
else if (event.key.keysym.sym == SDLK_w)
{
- userForce -= up;
+ mState.force += Mf::Vector2(0.0, -force);
+ return true;
}
- break;
}
-
- //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
- //std::cerr << "current force: " << current.force << std::endl;
+ return false;
}
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-