#include <Moof/Tilemap.hh>
+struct Character;
+typedef boost::shared_ptr<Character> CharacterP;
+
+
/**
* Parent class of animate objects with "personalities." This basically
* includes the heroine herself and the bad guys.
*/
-class Character : public Mf::Entity
+struct Character : public Mf::Entity
{
-public:
-
struct Derivative
{
Mf::Vector2 velocity;
}
};
-
- Character(const std::string& name);
- virtual ~Character();
-
- void update(Mf::Scalar t, Mf::Scalar dt);
- void handleEvent(const Mf::Event& event);
- void draw(Mf::Scalar alpha) const;
-
- Mf::Tilemap& getTilemap();
- Mf::Animation& getAnimation();
-
State previous;
State current;
stlplus::ntree<Mf::OctreeNode>::iterator treeNode;
-private:
- void updateContainers();
+private:
static const Mf::Scalar z = 96.0;
Mf::Tilemap tilemap_;
Mf::Animation animation_;
-};
-typedef boost::shared_ptr<Character> CharacterPtr;
+ void updateContainers();
+
+public:
+
+ inline static CharacterP alloc(const std::string& name)
+ {
+ return CharacterP(new Character(name));
+ }
+
+ Character(const std::string& name);
+ virtual ~Character();
+
+ void update(Mf::Scalar t, Mf::Scalar dt);
+ void handleEvent(const Mf::Event& event);
+ void draw(Mf::Scalar alpha) const;
+
+ Mf::Tilemap& getTilemap();
+ Mf::Animation& getAnimation();
+};
inline Character::State operator*(Mf::Scalar scalar, const Character::State& state)