--- /dev/null
+
+-- Animation sequences for the robot trooper bad guy
+
+print "loading RobotTrooper animation sequences"
+
+
+DefineSequence("Stand",
+{
+ class = STAND,
+ delay = 1,
+ frames = {
+ { index = 0, duration = 2 },
+ { index = 1, duration = 0.25 },
+ { index = 2, duration = 2 },
+ { index = 1, duration = 0.25 }
+ }
+})
+
+DefineSequence("Run",
+{
+ class = RUN,
+ delay = 0.25,
+ frames = {
+ { index = 4 },
+ { index = 5 },
+ { index = 6 },
+ { index = 7 }
+ }
+})
+
+DefineSequence("StopRunning",
+{
+ class = STAND,
+ delay = 0.25,
+ following = "Stand",
+ loop = true,
+ frames = {
+ { index = 5 }
+ }
+})
+
+DefineSequence("Jump",
+{
+ class = JUMP,
+ following = "FlyDiagonallyUp",
+ delay = 0.25,
+ frames = {
+ { index = 17 }
+ }
+})
+
+DefineSequence("Land",
+{
+ class = STAND,
+ delay = 1,
+ following = "Stand",
+ loop = true,
+ frames = {
+ { index = 19, duration = 0.25 },
+ { index = 14, duration = 0.25 }
+ }
+})
+
+DefineSequence("FlyDiagonallyUp",
+{
+ class = FLY,
+ delay = 0.1,
+ frames = {
+ { index = 18 }
+ }
+})
+
+DefineSequence("FlyDiagonallyDown",
+{
+ class = FLY,
+ delay = 0.1,
+ frames = {
+ { index = 18 }
+ }
+})
+
+DefineSequence("FlyStraightUp",
+{
+ class = FLY,
+ delay = 0.1,
+ frames = {
+ { index = 18 }
+ }
+})
+
+DefineSequence("FlyHorizontally",
+{
+ class = FLY,
+ frames = {
+ { index = 18 }
+ }
+})
+
+DefineSequence("Punch",
+{
+ class = ATTACK,
+ delay = 0.05,
+ following = "Stand",
+ frames = {
+ { index = 8 },
+ { index = 9 },
+ { index = 10 },
+ { index = 11 },
+ { index = 12 },
+ { index = 13 }
+ }
+})
+
+DefineSequence("StartFiring",
+{
+ class = ATTACK,
+ delay = 0.1,
+ following = "Fire",
+ frames = {
+ { index = 14 },
+ { index = 15 },
+ { index = 16 }
+ }
+})
+
+DefineSequence("Fire",
+{
+ class = ATTACK,
+ delay = 1,
+ frames = {
+ { index = 17, duration = 0.2 },
+ { index = 16, duration = 0.2 }
+ }
+})
+
+DefineSequence("StopFiring",
+{
+ class = ATTACK,
+ delay = 0.1,
+ following = "Stand",
+ frames = {
+ { index = 16 },
+ { index = 15 },
+ { index = 14 }
+ }
+})
+
+DefineSequence("KnockedDown",
+{
+ class = HIT,
+ delay = 1,
+ frames = {
+ { index = 18 }
+ }
+})
+
+DefineSequence("Flattened",
+{
+ class = HIT,
+ delay = 1,
+ frames = {
+ { index = 19 }
+ }
+})
+