-PROJECT = rasterize
-IUSE = BACKFACE_CULLING BLENDING DEPTH_TEST EXTRA_INLINE NDEBUG \
- CALC_NORMALS LIGHTING=3 SMOOTH_COLOR TEXTURING
+PROJECT = raytrace
+IUSE = EXTRA_INLINE SHADOWS TEXTURING QUIRKS
VIEWER = feh
-CC = gcc
-CFLAGS = -std=c99 -O2 -g -pg
+CXX = g++
+EXEEXT =
+CXXFLAGS= -O2 -g -pg
CPPFLAGS= -MMD $(IUSE:%=-D%)
LDLIBS = -lm
-SRCS = main.c array.c common.c list.c model.c raster.c rbtree.c scene.c
-OBJS = $(SRCS:%.c=%.o)
+SRCS = main.cc common.cc list.cc raster.cc scene.cc
+OBJS = $(SRCS:%.cc=%.o)
DEPS = $(OBJS:%.o=%.d)
+PROG = $(PROJECT)$(EXEEXT)
-all: $(PROJECT)
+all: $(PROG)
-$(PROJECT): $(OBJS)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(LDLIBS)
+$(PROG): $(OBJS)
+ $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $@ $^ $(LDLIBS)
clean:
- rm -f $(PROJECT) $(OBJS) $(DEPS)
+ rm -f $(PROG) $(OBJS) $(DEPS)
distclean: clean
rm -f tags gmon.out
realclean: distclean
- rm -rf frames .*.raw .*.obj $(PROJECT).zip
+ rm -rf frames $(PROJECT).zip
dist:
git archive HEAD --prefix=$(PROJECT)/ --output=$(PROJECT).zip
-run: $(PROJECT)
+run: $(PROG)
./$< && $(VIEWER) scene.ppm
-debug: $(PROJECT)
+debug: $(PROG)
gdb ./$<
-include $(DEPS)