glVertexPointer(3, GL_SCALAR, 0, vertices);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glVertexPointer(3, GL_SCALAR, 0, vertices);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE,
indices);
glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE,
indices);