- void update(double t, double dt);
- void draw(double alpha);
- void dispatchEvent(const SDL_Event& event);
+ void update(Mf::Scalar t, Mf::Scalar dt);
+ void draw(Mf::Scalar alpha);
+ void handleEvent(const Mf::Event& event);
+
+ /**
+ * Set OpenGL to a state we can know and depend on.
+ */
+ void setupGL();
+ void contextRecreated(const Mf::Notification& note);
+
+ Character* someChar;
+ TilemapFont *font;