//camera.lookAt(heroine->getSphere().point);
camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
//camera.lookAt(heroine->getSphere().point);
camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));